st/dri: Make sure the front left renderbuffer is there for texture-from-pixmap.
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@ -36,6 +36,8 @@
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#include "pipe/p_context.h"
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#include "pipe/p_screen.h"
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#include "pipe/p_inlines.h"
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#include "main/mtypes.h"
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#include "main/renderbuffer.h"
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#include "state_tracker/drm_api.h"
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#include "state_tracker/dri1_api.h"
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#include "state_tracker/st_public.h"
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@ -236,6 +238,12 @@ void dri2_set_tex_buffer2(__DRIcontext *pDRICtx, GLint target,
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struct dri_drawable *drawable = dri_drawable(dPriv);
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struct pipe_surface *ps;
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if (!drawable->stfb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer) {
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struct gl_renderbuffer *rb =
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st_new_renderbuffer_fb(drawable->color_format, 0 /*XXX*/, FALSE);
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_mesa_add_renderbuffer(&drawable->stfb->Base, BUFFER_FRONT_LEFT, rb);
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}
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dri_get_buffers(drawable->dPriv);
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st_get_framebuffer_surface(drawable->stfb, ST_SURFACE_FRONT_LEFT, &ps);
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