drawarrayrange fix

This commit is contained in:
Keith Whitwell 2003-04-10 10:03:30 +00:00
parent ebab631c9c
commit bf7128a682
1 changed files with 8 additions and 1 deletions

View File

@ -1,4 +1,4 @@
/* $Id: t_array_api.c,v 1.31 2003/03/01 01:50:26 brianp Exp $ */
/* $Id: t_array_api.c,v 1.32 2003/04/10 10:03:30 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -77,6 +77,7 @@ static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode,
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
int i;
FLUSH_CURRENT( ctx, 0 );
/* _mesa_debug(ctx, "%s\n", __FUNCTION__); */
@ -90,6 +91,9 @@ static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode,
tnl->vb.PrimitiveLength[0] = count;
tnl->vb.Elts = (GLuint *)indices;
for (i = 0 ; i < count ; i++)
indices[i] -= start;
if (ctx->Array.LockCount)
tnl->Driver.RunPipeline( ctx );
else {
@ -99,6 +103,9 @@ static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode,
tnl->Driver.RunPipeline( ctx );
tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
}
for (i = 0 ; i < count ; i++)
indices[i] += start;
}