mesa: A change of gl_vertex_processing_mode needs an array update.

Since arrays also handle the mapping of current values into the
disabled array slots, we need to tell the array update code that
this mapping has changed. Also mark only dirty if it has changed.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Fröhlich 2018-03-16 06:34:35 +01:00 committed by Mathias Fröhlich
parent 5b91786225
commit bf328359a7
1 changed files with 17 additions and 3 deletions

View File

@ -466,6 +466,20 @@ set_new_array(struct gl_context *ctx)
}
static void
set_vertex_processing_mode(struct gl_context *ctx, gl_vertex_processing_mode m)
{
if (ctx->VertexProgram._VPMode == m)
return;
/* On change we may get new maps into the current values */
set_new_array(ctx);
/* Finally memorize the value */
ctx->VertexProgram._VPMode = m;
}
/**
* Update ctx->VertexProgram._VPMode.
* This is to distinguish whether we're running
@ -477,11 +491,11 @@ void
_mesa_update_vertex_processing_mode(struct gl_context *ctx)
{
if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX])
ctx->VertexProgram._VPMode = VP_MODE_SHADER;
set_vertex_processing_mode(ctx, VP_MODE_SHADER);
else if (_mesa_arb_vertex_program_enabled(ctx))
ctx->VertexProgram._VPMode = VP_MODE_SHADER;
set_vertex_processing_mode(ctx, VP_MODE_SHADER);
else
ctx->VertexProgram._VPMode = VP_MODE_FF;
set_vertex_processing_mode(ctx, VP_MODE_FF);
}