mesa: A change of gl_vertex_processing_mode needs an array update.
Since arrays also handle the mapping of current values into the disabled array slots, we need to tell the array update code that this mapping has changed. Also mark only dirty if it has changed. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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@ -466,6 +466,20 @@ set_new_array(struct gl_context *ctx)
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}
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static void
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set_vertex_processing_mode(struct gl_context *ctx, gl_vertex_processing_mode m)
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{
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if (ctx->VertexProgram._VPMode == m)
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return;
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/* On change we may get new maps into the current values */
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set_new_array(ctx);
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/* Finally memorize the value */
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ctx->VertexProgram._VPMode = m;
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}
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/**
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* Update ctx->VertexProgram._VPMode.
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* This is to distinguish whether we're running
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@ -477,11 +491,11 @@ void
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_mesa_update_vertex_processing_mode(struct gl_context *ctx)
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{
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if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX])
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ctx->VertexProgram._VPMode = VP_MODE_SHADER;
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set_vertex_processing_mode(ctx, VP_MODE_SHADER);
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else if (_mesa_arb_vertex_program_enabled(ctx))
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ctx->VertexProgram._VPMode = VP_MODE_SHADER;
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set_vertex_processing_mode(ctx, VP_MODE_SHADER);
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else
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ctx->VertexProgram._VPMode = VP_MODE_FF;
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set_vertex_processing_mode(ctx, VP_MODE_FF);
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}
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