radv: Use global BO list with raytracing.
The shader binding tables in vkCmdTraceRays have no buffer reference. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9767>
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@ -2891,7 +2891,8 @@ radv_CreateDevice(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo *pCr
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device->use_global_bo_list = (device->instance->perftest_flags & RADV_PERFTEST_BO_LIST) ||
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device->vk.enabled_extensions.EXT_descriptor_indexing ||
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device->vk.enabled_extensions.EXT_buffer_device_address ||
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device->vk.enabled_extensions.KHR_buffer_device_address;
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device->vk.enabled_extensions.KHR_buffer_device_address ||
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device->vk.enabled_extensions.KHR_ray_tracing_pipeline;
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device->robust_buffer_access = robust_buffer_access || robust_buffer_access2;
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device->robust_buffer_access2 = robust_buffer_access2;
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