radv: Use global BO list with raytracing.

The shader binding tables in vkCmdTraceRays have no buffer reference.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9767>
This commit is contained in:
Bas Nieuwenhuizen 2021-03-23 04:22:10 +01:00 committed by Marge Bot
parent bfe2802188
commit bf2b990618
1 changed files with 2 additions and 1 deletions

View File

@ -2891,7 +2891,8 @@ radv_CreateDevice(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo *pCr
device->use_global_bo_list = (device->instance->perftest_flags & RADV_PERFTEST_BO_LIST) ||
device->vk.enabled_extensions.EXT_descriptor_indexing ||
device->vk.enabled_extensions.EXT_buffer_device_address ||
device->vk.enabled_extensions.KHR_buffer_device_address;
device->vk.enabled_extensions.KHR_buffer_device_address ||
device->vk.enabled_extensions.KHR_ray_tracing_pipeline;
device->robust_buffer_access = robust_buffer_access || robust_buffer_access2;
device->robust_buffer_access2 = robust_buffer_access2;