tu: Don't invalidate irrelevant state when changing pipeline

At least in the future this could let us avoid re-emitting gfx/cs
constants when the other changes. This also matches what the blob does.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5877>
This commit is contained in:
Connor Abbott 2020-07-13 12:54:36 +02:00
parent a16136796f
commit bf1376aba0
1 changed files with 1 additions and 9 deletions

View File

@ -469,14 +469,8 @@ tu6_emit_cs_config(struct tu_cs *cs, const struct tu_shader *shader,
uint32_t binary_iova)
{
tu_cs_emit_regs(cs, A6XX_HLSQ_INVALIDATE_CMD(
.vs_state = true,
.hs_state = true,
.ds_state = true,
.gs_state = true,
.fs_state = true,
.cs_state = true,
.cs_ibo = true,
.gfx_ibo = true));
.cs_ibo = true));
tu6_emit_xs_config(cs, MESA_SHADER_COMPUTE, v, binary_iova);
@ -1368,8 +1362,6 @@ tu6_emit_program(struct tu_cs *cs,
.ds_state = true,
.gs_state = true,
.fs_state = true,
.cs_state = true,
.cs_ibo = true,
.gfx_ibo = true));
/* Don't use the binning pass variant when GS is present because we don't