draw: add nir info gathering and building support
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
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44a6b0107b
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bf12bc2dd7
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@ -32,6 +32,7 @@
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#include "util/u_prim.h"
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#include "tgsi/tgsi_parse.h"
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#include "nir/nir_to_tgsi_info.h"
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#include "draw_fs.h"
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#include "draw_private.h"
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@ -47,7 +48,10 @@ draw_create_fragment_shader(struct draw_context *draw,
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dfs = CALLOC_STRUCT(draw_fragment_shader);
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if (dfs) {
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dfs->base = *shader;
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tgsi_scan_shader(shader->tokens, &dfs->info);
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if (shader->type == PIPE_SHADER_IR_TGSI)
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tgsi_scan_shader(shader->tokens, &dfs->info);
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else
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nir_tgsi_scan_shader(shader->ir.nir, &dfs->info, false);
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}
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return dfs;
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@ -35,7 +35,7 @@
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#include "tgsi/tgsi_parse.h"
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#include "tgsi/tgsi_exec.h"
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#include "nir/nir_to_tgsi_info.h"
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#include "pipe/p_shader_tokens.h"
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#include "util/u_math.h"
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@ -793,13 +793,17 @@ draw_create_geometry_shader(struct draw_context *draw,
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gs->draw = draw;
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gs->state = *state;
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gs->state.tokens = tgsi_dup_tokens(state->tokens);
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if (!gs->state.tokens) {
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FREE(gs);
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return NULL;
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}
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tgsi_scan_shader(state->tokens, &gs->info);
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if (state->type == PIPE_SHADER_IR_TGSI) {
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gs->state.tokens = tgsi_dup_tokens(state->tokens);
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if (!gs->state.tokens) {
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FREE(gs);
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return NULL;
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}
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tgsi_scan_shader(state->tokens, &gs->info);
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} else
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nir_tgsi_scan_shader(state->ir.nir, &gs->info, false);
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/* setup the defaults */
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gs->max_out_prims = 0;
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@ -43,6 +43,7 @@
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#include "gallivm/lp_bld_flow.h"
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#include "gallivm/lp_bld_debug.h"
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#include "gallivm/lp_bld_tgsi.h"
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#include "gallivm/lp_bld_nir.h"
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#include "gallivm/lp_bld_printf.h"
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#include "gallivm/lp_bld_intr.h"
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#include "gallivm/lp_bld_init.h"
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@ -646,7 +647,10 @@ draw_llvm_create_variant(struct draw_llvm *llvm,
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memcpy(&variant->key, key, shader->variant_key_size);
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if (gallivm_debug & (GALLIVM_DEBUG_TGSI | GALLIVM_DEBUG_IR)) {
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tgsi_dump(llvm->draw->vs.vertex_shader->state.tokens, 0);
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if (llvm->draw->vs.vertex_shader->state.type == PIPE_SHADER_IR_TGSI)
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tgsi_dump(llvm->draw->vs.vertex_shader->state.tokens, 0);
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else
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nir_print_shader(llvm->draw->vs.vertex_shader->state.ir.nir, stderr);
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draw_llvm_dump_variant_key(&variant->key);
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}
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@ -712,10 +716,17 @@ generate_vs(struct draw_llvm_variant *variant,
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params.ssbo_sizes_ptr = num_ssbos_ptr;
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params.image = draw_image;
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lp_build_tgsi_soa(variant->gallivm,
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tokens,
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¶ms,
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outputs);
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if (llvm->draw->vs.vertex_shader->state.ir.nir &&
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llvm->draw->vs.vertex_shader->state.type == PIPE_SHADER_IR_NIR)
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lp_build_nir_soa(variant->gallivm,
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llvm->draw->vs.vertex_shader->state.ir.nir,
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¶ms,
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outputs);
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else
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lp_build_tgsi_soa(variant->gallivm,
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tokens,
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¶ms,
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outputs);
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{
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LLVMValueRef out;
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@ -2495,7 +2506,10 @@ draw_gs_llvm_generate(struct draw_llvm *llvm,
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}
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if (gallivm_debug & (GALLIVM_DEBUG_TGSI | GALLIVM_DEBUG_IR)) {
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tgsi_dump(tokens, 0);
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if (llvm->draw->gs.geometry_shader->state.type == PIPE_SHADER_IR_TGSI)
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tgsi_dump(tokens, 0);
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else
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nir_print_shader(llvm->draw->gs.geometry_shader->state.ir.nir, stderr);
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draw_gs_llvm_dump_variant_key(&variant->key);
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}
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@ -2515,10 +2529,16 @@ draw_gs_llvm_generate(struct draw_llvm *llvm,
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params.ssbo_sizes_ptr = num_ssbos_ptr;
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params.image = image;
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lp_build_tgsi_soa(variant->gallivm,
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tokens,
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¶ms,
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outputs);
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if (llvm->draw->gs.geometry_shader->state.type == PIPE_SHADER_IR_TGSI)
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lp_build_tgsi_soa(variant->gallivm,
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tokens,
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¶ms,
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outputs);
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else
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lp_build_nir_soa(variant->gallivm,
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llvm->draw->gs.geometry_shader->state.ir.nir,
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¶ms,
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outputs);
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sampler->destroy(sampler);
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image->destroy(image);
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@ -230,6 +230,7 @@ draw_create_vs_exec(struct draw_context *draw,
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tgsi_scan_shader(state->tokens, &vs->base.info);
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vs->base.state.type = state->type;
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vs->base.state.stream_output = state->stream_output;
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vs->base.draw = draw;
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vs->base.prepare = vs_exec_prepare;
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@ -37,7 +37,7 @@
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#include "tgsi/tgsi_parse.h"
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#include "tgsi/tgsi_scan.h"
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#include "nir/nir_to_tgsi_info.h"
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static void
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vs_llvm_prepare(struct draw_vertex_shader *shader,
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struct draw_context *draw)
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@ -90,14 +90,20 @@ draw_create_vs_llvm(struct draw_context *draw,
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if (!vs)
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return NULL;
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/* we make a private copy of the tokens */
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vs->base.state.tokens = tgsi_dup_tokens(state->tokens);
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if (!vs->base.state.tokens) {
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FREE(vs);
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return NULL;
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}
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/* due to some bugs in the feedback state tracker we have to check
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for ir.nir & PIPE_SHADER_IR_NIR here. */
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if (state->ir.nir && state->type == PIPE_SHADER_IR_NIR)
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nir_tgsi_scan_shader(state->ir.nir, &vs->base.info, false);
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else {
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/* we make a private copy of the tokens */
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vs->base.state.tokens = tgsi_dup_tokens(state->tokens);
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if (!vs->base.state.tokens) {
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FREE(vs);
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return NULL;
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}
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tgsi_scan_shader(state->tokens, &vs->base.info);
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tgsi_scan_shader(state->tokens, &vs->base.info);
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}
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vs->variant_key_size =
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draw_llvm_variant_key_size(
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@ -106,6 +112,8 @@ draw_create_vs_llvm(struct draw_context *draw,
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vs->base.info.file_max[TGSI_FILE_SAMPLER_VIEW]+1),
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vs->base.info.file_max[TGSI_FILE_IMAGE]+1);
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vs->base.state.type = state->type;
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vs->base.state.ir.nir = state->ir.nir;
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vs->base.state.stream_output = state->stream_output;
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vs->base.draw = draw;
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vs->base.prepare = vs_llvm_prepare;
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