i965: Validate (and resolve) all the bound textures.
BRW_MAX_TEX_UNIT is the static limit on the number of textures we support per-stage, not in total. Core's `Unit` array is sized by MAX_COMBINED_TEXTURE_IMAGE_UNITS, which is significantly larger, and across the various shader stages, up to ctx->Const.MaxCombinedTextureImageUnits elements of it may be actually used. Fixes invisible bad behavior in piglit's max-samplers test (although this escalated to an assertion failure on HSW with texture_view, since non-immutable textures only have _Format set by validation.) Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Cc: "9.2 10.0 10.1" <mesa-stable@lists.freedesktop.org> Cc: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
590920f93e
commit
befbda56a2
|
@ -317,7 +317,7 @@ brw_predraw_resolve_buffers(struct brw_context *brw)
|
|||
/* Resolve depth buffer of each enabled depth texture, and color buffer of
|
||||
* each fast-clear-enabled color texture.
|
||||
*/
|
||||
for (int i = 0; i < BRW_MAX_TEX_UNIT; i++) {
|
||||
for (int i = 0; i < ctx->Const.MaxCombinedTextureImageUnits; i++) {
|
||||
if (!ctx->Texture.Unit[i]._ReallyEnabled)
|
||||
continue;
|
||||
tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
|
||||
|
|
|
@ -47,7 +47,7 @@ void brw_validate_textures( struct brw_context *brw )
|
|||
struct gl_context *ctx = &brw->ctx;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
|
||||
for (i = 0; i < ctx->Const.MaxCombinedTextureImageUnits; i++) {
|
||||
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
|
||||
|
||||
if (texUnit->_ReallyEnabled) {
|
||||
|
|
Loading…
Reference in New Issue