i965: Introduce new SHADER_OPCODE_URB_WRITE_SIMD8_MASKED/PER_SLOT opcodes.

In the vec4 backend, we have a vec4_instruction::urb_write_flags field.
There are many kinds of flags for SIMD4x2 messages.

However, there are really only two (per-slot offset, use channel masks)
for SIMD8 messages.  Rather than adding a boolean flag for per-slot
offsets (polluting all instructions), I decided to just make three new
opcodes.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This commit is contained in:
Kenneth Graunke 2015-05-06 00:04:10 -07:00
parent 0e57694745
commit bea7522782
5 changed files with 33 additions and 0 deletions

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@ -1032,6 +1032,9 @@ enum opcode {
SHADER_OPCODE_GEN7_SCRATCH_READ,
SHADER_OPCODE_URB_WRITE_SIMD8,
SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT,
SHADER_OPCODE_URB_WRITE_SIMD8_MASKED,
SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT,
/**
* Return the index of an arbitrary live channel (i.e. one of the channels

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@ -281,6 +281,9 @@ fs_inst::is_send_from_grf() const
case SHADER_OPCODE_TYPED_SURFACE_READ:
case SHADER_OPCODE_TYPED_SURFACE_WRITE:
case SHADER_OPCODE_URB_WRITE_SIMD8:
case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
return true;
case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
return src[1].file == GRF;
@ -781,6 +784,9 @@ fs_inst::regs_read(int arg) const
switch (opcode) {
case FS_OPCODE_FB_WRITE:
case SHADER_OPCODE_URB_WRITE_SIMD8:
case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
case SHADER_OPCODE_UNTYPED_ATOMIC:
case SHADER_OPCODE_UNTYPED_SURFACE_READ:
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
@ -910,6 +916,9 @@ fs_visitor::implied_mrf_writes(fs_inst *inst)
case SHADER_OPCODE_TYPED_SURFACE_READ:
case SHADER_OPCODE_TYPED_SURFACE_WRITE:
case SHADER_OPCODE_URB_WRITE_SIMD8:
case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
case FS_OPCODE_INTERPOLATE_AT_CENTROID:
case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:

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@ -368,6 +368,14 @@ fs_generator::generate_urb_write(fs_inst *inst, struct brw_reg payload)
brw_inst_set_sfid(p->devinfo, insn, BRW_SFID_URB);
brw_inst_set_urb_opcode(p->devinfo, insn, GEN8_URB_OPCODE_SIMD8_WRITE);
if (inst->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT ||
inst->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT)
brw_inst_set_urb_per_slot_offset(p->devinfo, insn, true);
if (inst->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_MASKED ||
inst->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT)
brw_inst_set_urb_channel_mask_present(p->devinfo, insn, true);
brw_inst_set_mlen(p->devinfo, insn, inst->mlen);
brw_inst_set_rlen(p->devinfo, insn, 0);
brw_inst_set_eot(p->devinfo, insn, inst->eot);
@ -2002,6 +2010,9 @@ fs_generator::generate_code(const cfg_t *cfg, int dispatch_width)
break;
case SHADER_OPCODE_URB_WRITE_SIMD8:
case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
generate_urb_write(inst, src[0]);
break;

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@ -393,6 +393,7 @@ FF(urb_per_slot_offset,
/* 4-6: */ -1, -1, -1, -1, -1, -1, -1, -1,
/* 7: */ MD(16), MD(16),
/* 8: */ MD(17), MD(17))
FC(urb_channel_mask_present, MD(15), MD(15), devinfo->gen >= 8)
FC(urb_complete, MD(15), MD(15), devinfo->gen < 8)
FC(urb_used, MD(14), MD(14), devinfo->gen < 7)
FC(urb_allocate, MD(13), MD(13), devinfo->gen < 7)

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@ -408,6 +408,12 @@ brw_instruction_name(enum opcode op)
return "gen7_scratch_read";
case SHADER_OPCODE_URB_WRITE_SIMD8:
return "gen8_urb_write_simd8";
case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
return "gen8_urb_write_simd8_per_slot";
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
return "gen8_urb_write_simd8_masked";
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
return "gen8_urb_write_simd8_masked_per_slot";
case SHADER_OPCODE_FIND_LIVE_CHANNEL:
return "find_live_channel";
@ -961,6 +967,9 @@ backend_instruction::has_side_effects() const
case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
case SHADER_OPCODE_MEMORY_FENCE:
case SHADER_OPCODE_URB_WRITE_SIMD8:
case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
case FS_OPCODE_FB_WRITE:
case SHADER_OPCODE_BARRIER:
return true;