r300: Add blend color state emit.
Slow and steady wins the race. Or something like that.
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@ -22,24 +22,44 @@
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/* r300_emit: Functions for emitting state. */
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#include "r300_context.h"
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#include "r300_cs.h"
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#include "r300_screen.h"
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#include "r300_emit.h"
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void r300_emit_blend_state(struct r300_context* r300,
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struct r300_blend_state* blend)
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{
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CS_LOCALS(r300);
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BEGIN_CS(7);
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OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 2);
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OUT_CS(blend->blend_control);
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OUT_CS(blend->alpha_blend_control);
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OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop);
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OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither);
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END_CS;
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}
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void r300_emit_blend_color_state(struct r300_context* r300,
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struct r300_blend_color_state* bc)
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{
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struct r300_screen* r300screen =
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(struct r300_screen*)r300->context.screen;
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CS_LOCALS(r300);
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if (r300screen->caps->is_r500) {
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BEGIN_CS(3);
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OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
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OUT_CS(bc->blend_color_red_alpha);
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OUT_CS(bc->blend_color_green_blue);
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END_CS;
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} else {
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BEGIN_CS(2);
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OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color);
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END_CS;
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}
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}
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static void r300_emit_dirty_state(struct r300_context* r300)
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{
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struct r300_screen* r300screen = (struct r300_screen*)r300->context.screen;
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struct r300_screen* r300screen =
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(struct r300_screen*)r300->context.screen;
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CS_LOCALS(r300);
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if (!(r300->dirty_state) && !(r300->dirty_hw)) {
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@ -53,17 +73,7 @@ static void r300_emit_dirty_state(struct r300_context* r300)
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}
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if (r300->dirty_state & R300_NEW_BLEND_COLOR) {
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struct r300_blend_color_state* blend_color = r300->blend_color_state;
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if (r300screen->caps->is_r500) {
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/* XXX next two are contiguous regs */
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OUT_CS_REG(R500_RB3D_CONSTANT_COLOR_AR,
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blend_color->blend_color_red_alpha);
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OUT_CS_REG(R500_RB3D_CONSTANT_COLOR_GB,
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blend_color->blend_color_green_blue);
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} else {
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OUT_CS_REG(R300_RB3D_BLEND_COLOR,
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blend_color->blend_color);
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}
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r300_emit_blend_color_state(r300, r300->blend_color_state);
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}
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if (r300->dirty_state & R300_NEW_DSA) {
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@ -0,0 +1,31 @@
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/*
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* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#include "r300_context.h"
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#include "r300_cs.h"
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#include "r300_screen.h"
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void r300_emit_blend_state(struct r300_context* r300,
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struct r300_blend_state* blend);
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void r300_emit_blend_color_state(struct r300_context* r300,
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struct r300_blend_color_state* bc);
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@ -156,6 +156,9 @@ OUT_CS_REG(0x4BD8, 0x00000000);
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OUT_CS_REG(0x4BD8, 0x00000000);
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OUT_CS_REG(0x4E00, 0x00000000);
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OUT_CS_REG(0x4E0C, 0x0000000F);
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r300_emit_blend_color_state(r300, &blend_color_clear_state);
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OUT_CS_REG(0x4E10, 0x00000000);
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OUT_CS_REG(0x4E54, 0x00000000);
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OUT_CS_REG(0x4E58, 0x00000000);
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@ -261,8 +264,9 @@ OUT_CS_REG(0x1DA4, 0x00000000);
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OUT_CS_REG(0x1DA8, 0x3F800000);
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OUT_CS_REG(0x1DAC, 0x00000000);
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OUT_CS_REG(0x4BD4, 0x00000000);
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r300_emit_blend_state(r300, &blend_clear_state);
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/* XXX emit blend state */
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OUT_CS_REG(0x221C, 0x0001C000);
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OUT_CS_REG(R300_GA_POINT_SIZE, ((h * 6) & R300_POINTSIZE_Y_MASK) |
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((w * 6) << R300_POINTSIZE_X_SHIFT));
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@ -39,4 +39,10 @@ const struct r300_blend_state blend_clear_state = {
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.dither = 0x0,
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};
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const struct r300_blend_color_state blend_color_clear_state = {
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.blend_color = 0x0,
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.blend_color_red_alpha = 0x0,
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.blend_color_green_blue = 0x0,
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};
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#endif /* R300_SURFACE_H */
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