radeonsi: load the right number of components for VS inputs and TBOs

The supported counts are 1, 2, 4. (3=4)

The following snippet loads float, vec2, vec3, and vec4:

Before:
    buffer_load_format_x v9, v4, s[0:3], 0 idxen          ; E0002000 80000904
    buffer_load_format_xyzw v[0:3], v5, s[8:11], 0 idxen  ; E00C2000 80020005
    s_waitcnt vmcnt(0)                                    ; BF8C0F70
    buffer_load_format_xyzw v[2:5], v6, s[12:15], 0 idxen ; E00C2000 80030206
    s_waitcnt vmcnt(0)                                    ; BF8C0F70
    buffer_load_format_xyzw v[5:8], v7, s[4:7], 0 idxen   ; E00C2000 80010507

After:
    buffer_load_format_x v10, v4, s[0:3], 0 idxen         ; E0002000 80000A04
    buffer_load_format_xy v[8:9], v5, s[8:11], 0 idxen    ; E0042000 80020805
    buffer_load_format_xyzw v[0:3], v6, s[12:15], 0 idxen ; E00C2000 80030006
    s_waitcnt vmcnt(0)                                    ; BF8C0F70
    buffer_load_format_xyzw v[3:6], v7, s[4:7], 0 idxen   ; E00C2000 80010307

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Marek Olšák 2018-01-30 18:34:25 +01:00
parent 472361dd7e
commit be973ed21f
4 changed files with 54 additions and 5 deletions

View File

@ -461,6 +461,41 @@ ac_build_gather_values(struct ac_llvm_context *ctx,
return ac_build_gather_values_extended(ctx, values, value_count, 1, false, false);
}
/* Expand a scalar or vector to <4 x type> by filling the remaining channels
* with undef. Extract at most num_channels components from the input.
*/
LLVMValueRef ac_build_expand_to_vec4(struct ac_llvm_context *ctx,
LLVMValueRef value,
unsigned num_channels)
{
LLVMTypeRef elemtype;
LLVMValueRef chan[4];
if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMVectorTypeKind) {
unsigned vec_size = LLVMGetVectorSize(LLVMTypeOf(value));
num_channels = MIN2(num_channels, vec_size);
if (num_channels >= 4)
return value;
for (unsigned i = 0; i < num_channels; i++)
chan[i] = ac_llvm_extract_elem(ctx, value, i);
elemtype = LLVMGetElementType(LLVMTypeOf(value));
} else {
if (num_channels) {
assert(num_channels == 1);
chan[0] = value;
}
elemtype = LLVMTypeOf(value);
}
while (num_channels < 4)
chan[num_channels++] = LLVMGetUndef(elemtype);
return ac_build_gather_values(ctx, chan, 4);
}
LLVMValueRef
ac_build_fdiv(struct ac_llvm_context *ctx,
LLVMValueRef num,

View File

@ -141,6 +141,9 @@ LLVMValueRef
ac_build_gather_values(struct ac_llvm_context *ctx,
LLVMValueRef *values,
unsigned value_count);
LLVMValueRef ac_build_expand_to_vec4(struct ac_llvm_context *ctx,
LLVMValueRef value,
unsigned num_channels);
LLVMValueRef
ac_build_fdiv(struct ac_llvm_context *ctx,

View File

@ -480,8 +480,8 @@ void si_llvm_load_input_vs(
unsigned input_index,
LLVMValueRef out[4])
{
unsigned vs_blit_property =
ctx->shader->selector->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS];
const struct tgsi_shader_info *info = &ctx->shader->selector->info;
unsigned vs_blit_property = info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS];
if (vs_blit_property) {
LLVMValueRef vertex_id = ctx->abi.vertex_id;
@ -555,6 +555,7 @@ void si_llvm_load_input_vs(
unsigned fix_fetch;
unsigned num_fetches;
unsigned fetch_stride;
unsigned num_channels;
LLVMValueRef t_list_ptr;
LLVMValueRef t_offset;
@ -580,24 +581,29 @@ void si_llvm_load_input_vs(
case SI_FIX_FETCH_RGB_64_FLOAT:
num_fetches = 3; /* 3 2-dword loads */
fetch_stride = 8;
num_channels = 2;
break;
case SI_FIX_FETCH_RGBA_64_FLOAT:
num_fetches = 2; /* 2 4-dword loads */
fetch_stride = 16;
num_channels = 4;
break;
case SI_FIX_FETCH_RGB_8:
case SI_FIX_FETCH_RGB_8_INT:
num_fetches = 3;
fetch_stride = 1;
num_channels = 1;
break;
case SI_FIX_FETCH_RGB_16:
case SI_FIX_FETCH_RGB_16_INT:
num_fetches = 3;
fetch_stride = 2;
num_channels = 1;
break;
default:
num_fetches = 1;
fetch_stride = 0;
num_channels = util_last_bit(info->input_usage_mask[input_index]);
}
for (unsigned i = 0; i < num_fetches; i++) {
@ -605,7 +611,8 @@ void si_llvm_load_input_vs(
input[i] = ac_build_buffer_load_format(&ctx->ac, t_list,
vertex_index, voffset,
4, true);
num_channels, true);
input[i] = ac_build_expand_to_vec4(&ctx->ac, input[i], num_channels);
}
/* Break up the vec4 into individual components */

View File

@ -1821,12 +1821,16 @@ static void build_tex_intrinsic(const struct lp_build_tgsi_action *action,
unsigned target = inst->Texture.Texture;
if (target == TGSI_TEXTURE_BUFFER) {
emit_data->output[emit_data->chan] =
unsigned num_channels =
util_last_bit(inst->Dst[0].Register.WriteMask);
LLVMValueRef result =
ac_build_buffer_load_format(&ctx->ac,
emit_data->args[0],
emit_data->args[2],
emit_data->args[1],
4, true);
num_channels, true);
emit_data->output[emit_data->chan] =
ac_build_expand_to_vec4(&ctx->ac, result, num_channels);
return;
}