radeonsi: save the contents of indirect buffers for debug contexts
This will be used by the IB parser. Acked-by: Christian König <christian.koenig@amd.com> Acked-by: Alex Deucher <alexander.deucher@amd.com>
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@ -130,6 +130,14 @@ void si_context_gfx_flush(void *context, unsigned flags,
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/* force to keep tiling flags */
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flags |= RADEON_FLUSH_KEEP_TILING_FLAGS;
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/* Save the IB for debug contexts. */
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if (ctx->is_debug) {
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free(ctx->last_ib);
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ctx->last_ib_dw_size = cs->cdw;
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ctx->last_ib = malloc(cs->cdw * 4);
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memcpy(ctx->last_ib, cs->buf, cs->cdw * 4);
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}
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/* Flush the CS. */
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ws->cs_flush(cs, flags, &ctx->last_gfx_fence,
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ctx->screen->b.cs_count++);
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@ -81,6 +81,7 @@ static void si_destroy_context(struct pipe_context *context)
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LLVMDisposeTargetMachine(sctx->tm);
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#endif
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free(sctx->last_ib);
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FREE(sctx);
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}
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@ -112,6 +113,7 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen,
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sctx->b.b.destroy = si_destroy_context;
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sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
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sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
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sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
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if (!r600_common_context_init(&sctx->b, &sscreen->b))
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goto fail;
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@ -243,6 +243,11 @@ struct si_context {
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struct si_shader_selector *last_tcs;
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int last_num_tcs_input_cp;
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int last_tes_sh_base;
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/* Debug state. */
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bool is_debug;
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uint32_t *last_ib;
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unsigned last_ib_dw_size;
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};
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/* cik_sdma.c */
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