added Driver.BlendColor() function, for completeness

This commit is contained in:
Brian Paul 2001-03-07 00:21:32 +00:00
parent ac859a4cbd
commit be3d539dac
2 changed files with 8 additions and 4 deletions

View File

@ -1,4 +1,4 @@
/* $Id: blend.c,v 1.29 2001/03/03 20:33:27 brianp Exp $ */
/* $Id: blend.c,v 1.30 2001/03/07 00:21:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -302,7 +302,7 @@ _mesa_BlendEquation( GLenum mode )
if (ctx->Color.BlendEquation == mode)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.BlendEquation = mode;
@ -313,7 +313,7 @@ _mesa_BlendEquation( GLenum mode )
ctx->Color.BlendEnabled);
if (ctx->Driver.BlendEquation)
ctx->Driver.BlendEquation( ctx, mode );
(*ctx->Driver.BlendEquation)( ctx, mode );
}
@ -335,5 +335,8 @@ _mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4FV( ctx->Color.BlendColor, tmp );
if (ctx->Driver.BlendColor)
(*ctx->Driver.BlendColor)(ctx, tmp);
}

View File

@ -1,4 +1,4 @@
/* $Id: dd.h,v 1.55 2001/03/03 00:12:47 brianp Exp $ */
/* $Id: dd.h,v 1.56 2001/03/07 00:21:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -718,6 +718,7 @@ struct dd_function_table {
*** May add more functions like these to the device driver in the future.
***/
void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLchan ref);
void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
void (*BlendEquation)(GLcontext *ctx, GLenum mode);
void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor);
void (*BlendFuncSeparate)(GLcontext *ctx,