freedreno/a6xx: Track location of gl_Position out as we link it

When using xfb and rasterizing, the fragment shader may have fewer
inputs than the vertex shader outputs. We can't rely on gl_Position to
be placed at fs->total_in, but have to instead remember where we add
it in the link map and use that location.

Fixes 100+ tesselation dEQPs under

  dEQP-GLES31.functional.tessellation.primitive_discard.*
  dEQP-GLES31.functional.tessellation.user_defined_io.*

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kristian H. Kristensen 2019-09-13 15:20:05 -07:00
parent d38e0a6326
commit be38480064
3 changed files with 13 additions and 13 deletions

View File

@ -2423,7 +2423,7 @@ to upconvert to 32b float internally?
hw streamout (rather than stg instructions in shader)
</doc>
<bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
<bitfield name="NUMNONPOSVAR" low="8" high="15" type="uint"/>
<bitfield name="POSITIONLOC" low="8" high="15" type="uint"/>
<!--
This seems to be the OUTLOC for the psize output. It could possibly
be the max-OUTLOC position, but it is only set when VS writes psize
@ -2434,14 +2434,10 @@ to upconvert to 32b float internally?
<reg32 offset="0x9303" name="VPC_PACK_3">
<doc>
domain shader version
num of varyings plus four for gl_Position (plus one if gl_PointSize)
plus # of transform-feedback (streamout) varyings if using the
hw streamout (rather than stg instructions in shader)
domain shader version of VPC_PACK
</doc>
<bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
<bitfield name="NUMNONPOSVAR" low="8" high="15" type="uint"/>
<bitfield name="POSITIONLOC" low="8" high="15" type="uint"/>
<!--
This seems to be the OUTLOC for the psize output. It could possibly
be the max-OUTLOC position, but it is only set when VS writes psize

View File

@ -523,9 +523,11 @@ tu6_emit_vpc(struct tu_cs *cs,
ir3_find_output_regid(vs, VARYING_SLOT_POS);
const uint32_t pointsize_regid =
ir3_find_output_regid(vs, VARYING_SLOT_PSIZ);
uint32_t pointsize_loc = 0xff;
if (position_regid != regid(63, 0))
uint32_t pointsize_loc = 0xff, position_loc = 0xff;
if (position_regid != regid(63, 0)) {
position_loc = linkage.max_loc;
ir3_link_add(&linkage, position_regid, 0xf, linkage.max_loc);
}
if (pointsize_regid != regid(63, 0)) {
pointsize_loc = linkage.max_loc;
ir3_link_add(&linkage, pointsize_regid, 0x1, linkage.max_loc);
@ -559,7 +561,7 @@ tu6_emit_vpc(struct tu_cs *cs,
0xff00ff00);
tu_cs_emit_pkt4(cs, REG_A6XX_VPC_PACK, 1);
tu_cs_emit(cs, A6XX_VPC_PACK_NUMNONPOSVAR(fs->total_in) |
tu_cs_emit(cs, A6XX_VPC_PACK_POSITIONLOC(position_loc) |
A6XX_VPC_PACK_PSIZELOC(pointsize_loc) |
A6XX_VPC_PACK_STRIDE_IN_VPC(linkage.max_loc));

View File

@ -275,7 +275,7 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
uint32_t vertex_regid, instance_regid;
uint32_t ij_pix_regid, ij_samp_regid, ij_cent_regid, ij_size_regid;
enum a3xx_threadsize fssz;
uint8_t psize_loc = ~0;
uint8_t psize_loc = ~0, pos_loc = ~0;
int i, j;
static const struct ir3_shader_variant dummy_fs = {0};
@ -393,8 +393,10 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
OUT_RING(ring, ~varmask[3]); /* VPC_VAR[3].DISABLE */
/* a6xx appends pos/psize to end of the linkage map: */
if (VALIDREG(pos_regid))
if (VALIDREG(pos_regid)) {
pos_loc = l.max_loc;
ir3_link_add(&l, pos_regid, 0xf, l.max_loc);
}
if (VALIDREG(psize_regid)) {
psize_loc = l.max_loc;
@ -551,7 +553,7 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
}
OUT_PKT4(ring, REG_A6XX_VPC_PACK, 1);
OUT_RING(ring, A6XX_VPC_PACK_NUMNONPOSVAR(fs->total_in) |
OUT_RING(ring, A6XX_VPC_PACK_POSITIONLOC(pos_loc) |
A6XX_VPC_PACK_PSIZELOC(psize_loc) |
A6XX_VPC_PACK_STRIDE_IN_VPC(l.max_loc));