dzn: Fix indentation
Replace tabs by spaces Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
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@ -1973,7 +1973,7 @@ dzn_descriptor_update_template_create(struct dzn_device *device,
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entry->type = type;
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entry->desc_count = MIN2(desc_count - d, ndescs);
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entry->user_data.stride = user_data_stride;
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entry->user_data.stride = user_data_stride;
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entry->user_data.offset = user_data_offset;
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memset(&entry->heap_offsets, ~0, sizeof(entry->heap_offsets));
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@ -2175,7 +2175,7 @@ dzn_device_memory_create(struct dzn_device *device,
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buffer = dzn_buffer_from_handle(dedicated->buffer);
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image = dzn_image_from_handle(dedicated->image);
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assert(!buffer || !image);
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break;
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break;
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}
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default:
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dzn_debug_ignored_stype(ext->sType);
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@ -233,9 +233,9 @@ dzn_nir_indirect_draw_shader(enum dzn_indirect_draw_type type)
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if (prim_restart) {
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triangle_fan_exec_vals[triangle_fan_exec_param_count++] = nir_channel(&b, draw_info1, 2);
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triangle_fan_exec_vals[triangle_fan_exec_param_count++] = nir_channel(&b, draw_info1, 0);
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uint32_t index_count_offset =
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uint32_t index_count_offset =
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offsetof(struct dzn_indirect_triangle_fan_draw_exec_params, indexed_draw.index_count);
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nir_ssa_def *exec_buf_start =
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nir_ssa_def *exec_buf_start =
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nir_load_ubo(&b, 2, 32,
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params_desc, nir_imm_int(&b, 16),
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.align_mul = 4, .align_offset = 0, .range_base = 0, .range = ~0);
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@ -243,7 +243,7 @@ dzn_nir_indirect_draw_shader(enum dzn_indirect_draw_type type)
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nir_iadd(&b, nir_imm_int(&b, index_count_offset),
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nir_iadd(&b, nir_channel(&b, exec_buf_start, 0),
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nir_imul(&b, exec_stride, index)));
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addr_lo_overflow = nir_ult(&b, exec_buf_start_lo, nir_channel(&b, exec_buf_start, 0));
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addr_lo_overflow = nir_ult(&b, exec_buf_start_lo, nir_channel(&b, exec_buf_start, 0));
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nir_ssa_def *exec_buf_start_hi =
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nir_iadd(&b, nir_channel(&b, exec_buf_start, 0),
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nir_bcsel(&b, addr_lo_overflow, nir_imm_int(&b, 1), nir_imm_int(&b, 0)));
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@ -426,9 +426,9 @@ dzn_graphics_pipeline_compile_shaders(struct dzn_device *device,
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gl_shader_stage prev_stage =
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util_last_bit(active_stage_mask & BITFIELD_MASK(MESA_SHADER_FRAGMENT)) - 1;
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/* Disable rasterization if the last geometry stage doesn't
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* write the position.
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*/
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if (prev_stage == MESA_SHADER_NONE ||
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* write the position.
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*/
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if (prev_stage == MESA_SHADER_NONE ||
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!(stages[prev_stage].nir->info.outputs_written & VARYING_BIT_POS))
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continue;
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}
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@ -1226,7 +1226,7 @@ dzn_graphics_pipeline_create(struct dzn_device *device,
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const struct vk_render_pass_attachment *attachment =
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&pass->attachments[subpass->depth_stencil_attachment->attachment];
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zs_fmt = attachment->format;
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zs_fmt = attachment->format;
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}
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} else if (ri) {
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color_count = ri->colorAttachmentCount;
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@ -1374,7 +1374,7 @@ dzn_graphics_pipeline_get_state(struct dzn_graphics_pipeline *pipeline,
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ds->BackFace.StencilFunc != D3D12_COMPARISON_FUNC_NEVER &&
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ds->BackFace.StencilFunc != D3D12_COMPARISON_FUNC_ALWAYS)
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assert(masked_key.stencil_test.front.compare_mask == masked_key.stencil_test.back.compare_mask);
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}
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}
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if (pipeline->zsa.stencil_test.dynamic_write_mask) {
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assert(!masked_key.stencil_test.front.write_mask ||
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