mesa: compute gl_program_parameter_list::UniformBytes accurately
The previous code didn't do it correctly. (e.g. _mesa_recompute_parameter_bounds didn't do anything) Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8183>
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@ -336,7 +336,9 @@ _mesa_add_parameter(struct gl_program_parameter_list *paramList,
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if (type == PROGRAM_UNIFORM || type == PROGRAM_CONSTANT) {
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paramList->UniformBytes =
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MAX2(paramList->UniformBytes, paramList->NumParameterValues * 4);
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MAX2(paramList->UniformBytes,
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(paramList->Parameters[oldNum].ValueOffset +
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paramList->Parameters[oldNum].Size) * 4);
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} else if (type == PROGRAM_STATE_VAR) {
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paramList->FirstStateVarIndex =
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MIN2(paramList->FirstStateVarIndex, oldNum);
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@ -457,6 +459,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
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void
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_mesa_recompute_parameter_bounds(struct gl_program_parameter_list *list)
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{
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list->UniformBytes = 0;
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list->FirstStateVarIndex = INT_MAX;
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list->LastStateVarIndex = 0;
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@ -465,7 +468,9 @@ _mesa_recompute_parameter_bounds(struct gl_program_parameter_list *list)
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list->FirstStateVarIndex = MIN2(list->FirstStateVarIndex, i);
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list->LastStateVarIndex = MAX2(list->LastStateVarIndex, i);
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} else {
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list->UniformBytes = MAX2(list->UniformBytes, list->NumParameterValues * 4);
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list->UniformBytes = MAX2(list->UniformBytes,
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(list->Parameters[i].ValueOffset +
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list->Parameters[i].Size) * 4);
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}
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}
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}
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