util: add force_gl_names_reuse for SWKOTOR.
SWKOTOR is expecting texture names generated by glGenTextures() to be small enough and crashes otherwise. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11527>
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@ -626,6 +626,14 @@ TODO: document the other workarounds.
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<option name="glsl_correct_derivatives_after_discard" value="true" />
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</application>
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<!-- Workaround for STAR WARS: Knights of the Old Republic relying on
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non-specified OpenGL behavior (expecting texture names to be
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small enough to fit in the static array).
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-->
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<application name="SWKOTOR (wine)" executable="swkotor.exe">
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<option name="force_gl_names_reuse" value="true"/>
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</application>
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<!-- Vulkan workarounds: -->
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<!-- Works around the game not starting (does not deal with
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