intel: Fall back on glCopyPixels(GL_DEPTH) or GL_STENCIL.
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@ -272,6 +272,12 @@ do_blit_copypixels(GLcontext * ctx,
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drm_clip_rect_t *cliprects;
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int x_off, y_off;
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if (type == GL_DEPTH || type == GL_STENCIL) {
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if (INTEL_DEBUG & DEBUG_FALLBACKS)
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fprintf(stderr, "glCopyPixels() fallback: GL_DEPTH || GL_STENCIL\n");
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return GL_FALSE;
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}
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/* Update draw buffer bounds */
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_mesa_update_state(ctx);
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