intel: Merge identical cases in switch statement.
Signed-off-by: Nick Bowler <nbowler@draconx.ca> Signed-off-by: Brian Paul <brianp@vmware.com>
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@ -137,27 +137,21 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
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rb->Format = MESA_FORMAT_A8;
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rb->DataType = GL_UNSIGNED_BYTE;
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break;
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case GL_DEPTH_COMPONENT16:
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rb->Format = MESA_FORMAT_Z16;
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rb->DataType = GL_UNSIGNED_SHORT;
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break;
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case GL_STENCIL_INDEX:
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case GL_STENCIL_INDEX1_EXT:
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case GL_STENCIL_INDEX4_EXT:
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case GL_STENCIL_INDEX8_EXT:
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case GL_STENCIL_INDEX16_EXT:
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/* alloc a depth+stencil buffer */
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rb->Format = MESA_FORMAT_S8_Z24;
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rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
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break;
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case GL_DEPTH_COMPONENT16:
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rb->Format = MESA_FORMAT_Z16;
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rb->DataType = GL_UNSIGNED_SHORT;
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break;
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case GL_DEPTH_COMPONENT:
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case GL_DEPTH_COMPONENT24:
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case GL_DEPTH_COMPONENT32:
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rb->Format = MESA_FORMAT_S8_Z24;
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rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
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break;
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case GL_DEPTH_STENCIL_EXT:
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case GL_DEPTH24_STENCIL8_EXT:
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/* alloc a depth+stencil buffer */
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rb->Format = MESA_FORMAT_S8_Z24;
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rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
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break;
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