freedreno: add resource tracking support for written buffers

With stream-out (transform-feedback) we have the case where resources
are *written* by the gpu, which needs basically the same tracking to
figure out when rendering must be flushed.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark 2015-07-26 13:30:26 -04:00
parent 65d36a109a
commit bda1354aac
4 changed files with 17 additions and 12 deletions

View File

@ -130,8 +130,9 @@ fd_context_render(struct pipe_context *pctx)
/* go through all the used resources and clear their reading flag */
LIST_FOR_EACH_ENTRY_SAFE(rsc, rsc_tmp, &ctx->used_resources, list) {
assert(rsc->reading);
assert(rsc->reading || rsc->writing);
rsc->reading = false;
rsc->writing = false;
list_delinit(&rsc->list);
}

View File

@ -40,7 +40,7 @@
#include "freedreno_util.h"
static void
resource_reading(struct fd_context *ctx, struct pipe_resource *prsc)
resource_used(struct fd_context *ctx, struct pipe_resource *prsc, boolean reading)
{
struct fd_resource *rsc;
@ -48,7 +48,10 @@ resource_reading(struct fd_context *ctx, struct pipe_resource *prsc)
return;
rsc = fd_resource(prsc);
rsc->reading = true;
if (reading)
rsc->reading = true;
else
rsc->writing = true;
list_delinit(&rsc->list);
list_addtail(&rsc->list, &ctx->used_resources);
}
@ -120,26 +123,26 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
/* Skip over buffer 0, that is sent along with the command stream */
for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
resource_reading(ctx, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer);
resource_reading(ctx, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer);
resource_used(ctx, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer, true);
resource_used(ctx, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer, true);
}
/* Mark VBOs as being read */
for (i = 0; i < ctx->vtx.vertexbuf.count; i++) {
assert(!ctx->vtx.vertexbuf.vb[i].user_buffer);
resource_reading(ctx, ctx->vtx.vertexbuf.vb[i].buffer);
resource_used(ctx, ctx->vtx.vertexbuf.vb[i].buffer, true);
}
/* Mark index buffer as being read */
resource_reading(ctx, ctx->indexbuf.buffer);
resource_used(ctx, ctx->indexbuf.buffer, true);
/* Mark textures as being read */
for (i = 0; i < ctx->verttex.num_textures; i++)
if (ctx->verttex.textures[i])
resource_reading(ctx, ctx->verttex.textures[i]->texture);
resource_used(ctx, ctx->verttex.textures[i]->texture, true);
for (i = 0; i < ctx->fragtex.num_textures; i++)
if (ctx->fragtex.textures[i])
resource_reading(ctx, ctx->fragtex.textures[i]->texture);
resource_used(ctx, ctx->fragtex.textures[i]->texture, true);
ctx->num_draws++;

View File

@ -97,7 +97,7 @@ realloc_bo(struct fd_resource *rsc, uint32_t size)
rsc->bo = fd_bo_new(screen->dev, size, flags);
rsc->timestamp = 0;
rsc->dirty = rsc->reading = false;
rsc->dirty = rsc->reading = rsc->writing = false;
list_delinit(&rsc->list);
util_range_set_empty(&rsc->valid_buffer_range);
}
@ -239,7 +239,8 @@ fd_resource_transfer_map(struct pipe_context *pctx,
* resource and we're trying to write to it, flush the renders.
*/
if (rsc->dirty || (rsc->stencil && rsc->stencil->dirty) ||
((ptrans->usage & PIPE_TRANSFER_WRITE) && rsc->reading))
((ptrans->usage & PIPE_TRANSFER_WRITE) && rsc->reading) ||
((ptrans->usage & PIPE_TRANSFER_READ) && rsc->writing))
fd_context_render(pctx);
/* The GPU keeps track of how the various bo's are being used, and

View File

@ -68,7 +68,7 @@ struct fd_resource {
uint32_t layer_size;
struct fd_resource_slice slices[MAX_MIP_LEVELS];
uint32_t timestamp;
bool dirty, reading;
bool dirty, reading, writing;
/* buffer range that has been initialized */
struct util_range valid_buffer_range;