gallivm: Optimize single-invocation SSBO stores.

The CTS does a lot of 1x1x1 compute shaders (all that stuff like
dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.scalar)
which finish with store_ssbos.  Instead of doing the invocation loop in
that case (which LLVM has to later unroll), just emit the single
invocation's store.

Fixes timeouts running
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36, which does
a spectacular number of SSBO stores in a long 1x1x1 compute shader.
Reduces runtime of on llvmpipe from 66s to 29s locally, and virgl from
1:38 to 43s.  virgl
dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.22
goes down to 7 seconds.

Fixes: #6797
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17730>
This commit is contained in:
Emma Anholt 2022-07-24 08:11:49 -07:00 committed by Marge Bot
parent 8d41f8f384
commit bd8740da77
9 changed files with 52 additions and 10 deletions

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@ -1550,10 +1550,11 @@ visit_store_ssbo(struct lp_build_nir_context *bld_base,
LLVMValueRef val = get_src(bld_base, instr->src[0]);
LLVMValueRef idx = cast_type(bld_base, get_src(bld_base, instr->src[1]), nir_type_uint, 32);
LLVMValueRef offset = get_src(bld_base, instr->src[2]);
bool index_and_offset_are_uniform = nir_src_is_always_uniform(instr->src[1]) && nir_src_is_always_uniform(instr->src[2]);
int writemask = instr->const_index[0];
int nc = nir_src_num_components(instr->src[0]);
int bitsize = nir_src_bit_size(instr->src[0]);
bld_base->store_mem(bld_base, writemask, nc, bitsize, idx, offset, val);
bld_base->store_mem(bld_base, writemask, nc, bitsize, index_and_offset_are_uniform, idx, offset, val);
}
@ -1821,10 +1822,11 @@ visit_shared_store(struct lp_build_nir_context *bld_base,
{
LLVMValueRef val = get_src(bld_base, instr->src[0]);
LLVMValueRef offset = get_src(bld_base, instr->src[1]);
bool offset_is_uniform = nir_src_is_always_uniform(instr->src[1]);
int writemask = instr->const_index[1];
int nc = nir_src_num_components(instr->src[0]);
int bitsize = nir_src_bit_size(instr->src[0]);
bld_base->store_mem(bld_base, writemask, nc, bitsize, NULL, offset, val);
bld_base->store_mem(bld_base, writemask, nc, bitsize, offset_is_uniform, NULL, offset, val);
}

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@ -115,6 +115,7 @@ struct lp_build_nir_context
LLVMValueRef index, LLVMValueRef offset, LLVMValueRef result[NIR_MAX_VEC_COMPONENTS]);
void (*store_mem)(struct lp_build_nir_context *bld_base,
unsigned writemask, unsigned nc, unsigned bit_size,
bool index_and_offset_are_uniform,
LLVMValueRef index, LLVMValueRef offset, LLVMValueRef dst);
void (*atomic_mem)(struct lp_build_nir_context *bld_base,

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@ -1296,6 +1296,7 @@ static void emit_store_mem(struct lp_build_nir_context *bld_base,
unsigned writemask,
unsigned nc,
unsigned bit_size,
bool index_and_offset_are_uniform,
LLVMValueRef index,
LLVMValueRef offset,
LLVMValueRef dst)
@ -1310,6 +1311,41 @@ static void emit_store_mem(struct lp_build_nir_context *bld_base,
offset = lp_build_shr_imm(uint_bld, offset, shift_val);
/* If the address is uniform, then just store the value from the first
* channel instead of making LLVM unroll the invocation loop.
*/
if (index_and_offset_are_uniform && invocation_0_must_be_active(bld_base)) {
LLVMValueRef ssbo_limit;
LLVMValueRef mem_ptr = mem_access_base_pointer(bld_base, store_bld, bit_size, index,
lp_build_const_int32(gallivm, 0), &ssbo_limit);
offset = LLVMBuildExtractElement(gallivm->builder, offset, lp_build_const_int32(gallivm, 0), "");
for (unsigned c = 0; c < nc; c++) {
if (!(writemask & (1u << c)))
continue;
/* Pick out invocation 0's value. */
LLVMValueRef val = (nc == 1) ? dst : LLVMBuildExtractValue(builder, dst, c, "");
LLVMValueRef value_ptr = LLVMBuildExtractElement(gallivm->builder, val,
lp_build_const_int32(gallivm, 0), "");
value_ptr = LLVMBuildBitCast(gallivm->builder, value_ptr, store_bld->elem_type, "");
LLVMValueRef chan_offset = LLVMBuildAdd(builder, offset, lp_build_const_int32(gallivm, c), "");
/* If storing outside the SSBO, we need to skip the store instead. */
if (ssbo_limit) {
struct lp_build_if_state ifthen;
lp_build_if(&ifthen, gallivm, lp_offset_in_range(bld_base, chan_offset, ssbo_limit));
lp_build_pointer_set(builder, mem_ptr, chan_offset, value_ptr);
lp_build_endif(&ifthen);
} else {
lp_build_pointer_set(builder, mem_ptr, chan_offset, value_ptr);
}
}
return;
}
LLVMValueRef exec_mask = mask_vec(bld_base);
LLVMValueRef cond = LLVMBuildICmp(gallivm->builder, LLVMIntNE, exec_mask, uint_bld->zero, "");
struct lp_build_loop_state loop_state;

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@ -13,7 +13,6 @@ KHR-GL45.texture_size_promotion.functional
KHR-GL45.texture_swizzle.functional
KHR-GL45.texture_swizzle.smoke
KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls2
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36
arb_pipeline_statistics_query-comp
gl-1.0-blend-func

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@ -36,7 +36,10 @@ dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two
dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_2,Fail
dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_1,Fail
dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_2,Fail
# Times out waiting for >15s compile on the host side.
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36,Fail
dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.22,Fail
KHR-GL30.transform_feedback.api_errors_test,Fail
KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs,Fail

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@ -5,7 +5,7 @@
# Sometimes crashes, e.g. https://gitlab.freedesktop.org/kusma/mesa/-/jobs/4109419
dEQP-GLES31.functional.compute.basic.empty
# too slow.
# too slow (>15s compile on host causes timeouts that make for flakes)
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36
dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.22

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@ -26,8 +26,11 @@ dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two
dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_2,Fail
dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_1,Fail
dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_2,Fail
# Times out waiting for >15s compile on the host side.
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36,Fail
dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.22,Fail
KHR-GL30.glsl_noperspective.functionaltest,Fail
KHR-GL30.transform_feedback.api_errors_test,Fail

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@ -12,9 +12,3 @@ dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES3.functional.clipping.point.wide_point_clip
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.1
dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.single_buffer.std430_instance_array
dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.std430_instance_array
dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.single_buffer.std140_instance_array

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@ -4,5 +4,9 @@
KHR-GL32.packed_pixels.varied_rectangle.depth*
# too slow (>15s compile on host causes timeouts that make for flakes)
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36
dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.22
# Sometimes crashes, e.g. https://gitlab.freedesktop.org/kusma/mesa/-/jobs/4109419
dEQP-GLES31.functional.compute.basic.empty