glx: indent -br -i3 -npcs --no-tabs glxhash.c
This commit is contained in:
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@ -81,8 +81,8 @@
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#define HASH_MAGIC 0xdeadbeef
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#define HASH_DEBUG 0
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#define HASH_SIZE 512 /* Good for about 100 entries */
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/* If you change this value, you probably
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#define HASH_SIZE 512 /* Good for about 100 entries */
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/* If you change this value, you probably
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have to change the HashHash hashing
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function! */
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@ -93,323 +93,370 @@
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#define HASH_RANDOM random()
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#define HASH_RANDOM_DESTROY
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typedef struct __glxHashBucket {
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unsigned long key;
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void *value;
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struct __glxHashBucket *next;
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typedef struct __glxHashBucket
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{
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unsigned long key;
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void *value;
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struct __glxHashBucket *next;
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} __glxHashBucket, *__glxHashBucketPtr;
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typedef struct __glxHashTable *__glxHashTablePtr;
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struct __glxHashTable {
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unsigned long magic;
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unsigned long hits; /* At top of linked list */
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unsigned long partials; /* Not at top of linked list */
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unsigned long misses; /* Not in table */
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__glxHashBucketPtr buckets[HASH_SIZE];
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int p0;
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__glxHashBucketPtr p1;
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struct __glxHashTable
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{
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unsigned long magic;
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unsigned long hits; /* At top of linked list */
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unsigned long partials; /* Not at top of linked list */
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unsigned long misses; /* Not in table */
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__glxHashBucketPtr buckets[HASH_SIZE];
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int p0;
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__glxHashBucketPtr p1;
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};
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static unsigned long HashHash(unsigned long key)
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static unsigned long
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HashHash(unsigned long key)
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{
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unsigned long hash = 0;
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unsigned long tmp = key;
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static int init = 0;
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static unsigned long scatter[256];
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int i;
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unsigned long hash = 0;
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unsigned long tmp = key;
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static int init = 0;
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static unsigned long scatter[256];
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int i;
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if (!init) {
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HASH_RANDOM_DECL;
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HASH_RANDOM_INIT(37);
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for (i = 0; i < 256; i++) scatter[i] = HASH_RANDOM;
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HASH_RANDOM_DESTROY;
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++init;
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}
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if (!init) {
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HASH_RANDOM_DECL;
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HASH_RANDOM_INIT(37);
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for (i = 0; i < 256; i++)
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scatter[i] = HASH_RANDOM;
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HASH_RANDOM_DESTROY;
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++init;
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}
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while (tmp) {
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hash = (hash << 1) + scatter[tmp & 0xff];
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tmp >>= 8;
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}
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while (tmp) {
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hash = (hash << 1) + scatter[tmp & 0xff];
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tmp >>= 8;
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}
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hash %= HASH_SIZE;
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hash %= HASH_SIZE;
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#if HASH_DEBUG
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printf( "Hash(%d) = %d\n", key, hash);
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printf("Hash(%d) = %d\n", key, hash);
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#endif
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return hash;
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return hash;
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}
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_X_HIDDEN __glxHashTable *__glxHashCreate(void)
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_X_HIDDEN __glxHashTable *
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__glxHashCreate(void)
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{
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__glxHashTablePtr table;
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int i;
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__glxHashTablePtr table;
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int i;
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table = HASH_ALLOC(sizeof(*table));
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if (!table) return NULL;
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table->magic = HASH_MAGIC;
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table->hits = 0;
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table->partials = 0;
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table->misses = 0;
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table = HASH_ALLOC(sizeof(*table));
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if (!table)
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return NULL;
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table->magic = HASH_MAGIC;
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table->hits = 0;
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table->partials = 0;
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table->misses = 0;
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for (i = 0; i < HASH_SIZE; i++) table->buckets[i] = NULL;
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return table;
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for (i = 0; i < HASH_SIZE; i++)
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table->buckets[i] = NULL;
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return table;
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}
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_X_HIDDEN int __glxHashDestroy(__glxHashTable *t)
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_X_HIDDEN int
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__glxHashDestroy(__glxHashTable * t)
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{
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__glxHashTablePtr table = (__glxHashTablePtr)t;
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__glxHashBucketPtr bucket;
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__glxHashBucketPtr next;
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int i;
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__glxHashTablePtr table = (__glxHashTablePtr) t;
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__glxHashBucketPtr bucket;
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__glxHashBucketPtr next;
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int i;
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if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
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if (table->magic != HASH_MAGIC)
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return -1; /* Bad magic */
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for (i = 0; i < HASH_SIZE; i++) {
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for (bucket = table->buckets[i]; bucket;) {
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next = bucket->next;
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HASH_FREE(bucket);
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bucket = next;
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}
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}
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HASH_FREE(table);
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return 0;
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for (i = 0; i < HASH_SIZE; i++) {
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for (bucket = table->buckets[i]; bucket;) {
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next = bucket->next;
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HASH_FREE(bucket);
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bucket = next;
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}
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}
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HASH_FREE(table);
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return 0;
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}
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/* Find the bucket and organize the list so that this bucket is at the
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top. */
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static __glxHashBucketPtr HashFind(__glxHashTablePtr table,
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unsigned long key, unsigned long *h)
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static __glxHashBucketPtr
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HashFind(__glxHashTablePtr table, unsigned long key, unsigned long *h)
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{
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unsigned long hash = HashHash(key);
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__glxHashBucketPtr prev = NULL;
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__glxHashBucketPtr bucket;
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unsigned long hash = HashHash(key);
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__glxHashBucketPtr prev = NULL;
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__glxHashBucketPtr bucket;
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if (h) *h = hash;
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if (h)
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*h = hash;
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for (bucket = table->buckets[hash]; bucket; bucket = bucket->next) {
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if (bucket->key == key) {
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if (prev) {
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/* Organize */
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prev->next = bucket->next;
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bucket->next = table->buckets[hash];
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table->buckets[hash] = bucket;
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++table->partials;
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} else {
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++table->hits;
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}
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return bucket;
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}
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prev = bucket;
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}
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++table->misses;
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return NULL;
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for (bucket = table->buckets[hash]; bucket; bucket = bucket->next) {
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if (bucket->key == key) {
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if (prev) {
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/* Organize */
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prev->next = bucket->next;
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bucket->next = table->buckets[hash];
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table->buckets[hash] = bucket;
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++table->partials;
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}
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else {
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++table->hits;
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}
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return bucket;
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}
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prev = bucket;
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}
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++table->misses;
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return NULL;
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}
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_X_HIDDEN int __glxHashLookup(__glxHashTable *t,
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unsigned long key, void **value)
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_X_HIDDEN int
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__glxHashLookup(__glxHashTable * t, unsigned long key, void **value)
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{
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__glxHashTablePtr table = (__glxHashTablePtr)t;
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__glxHashBucketPtr bucket;
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__glxHashTablePtr table = (__glxHashTablePtr) t;
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__glxHashBucketPtr bucket;
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if (!table || table->magic != HASH_MAGIC) return -1; /* Bad magic */
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if (!table || table->magic != HASH_MAGIC)
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return -1; /* Bad magic */
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bucket = HashFind(table, key, NULL);
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if (!bucket) return 1; /* Not found */
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*value = bucket->value;
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return 0; /* Found */
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bucket = HashFind(table, key, NULL);
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if (!bucket)
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return 1; /* Not found */
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*value = bucket->value;
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return 0; /* Found */
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}
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_X_HIDDEN int __glxHashInsert(__glxHashTable *t,
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unsigned long key, void *value)
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_X_HIDDEN int
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__glxHashInsert(__glxHashTable * t, unsigned long key, void *value)
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{
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__glxHashTablePtr table = (__glxHashTablePtr)t;
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__glxHashBucketPtr bucket;
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unsigned long hash;
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__glxHashTablePtr table = (__glxHashTablePtr) t;
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__glxHashBucketPtr bucket;
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unsigned long hash;
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if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
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if (table->magic != HASH_MAGIC)
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return -1; /* Bad magic */
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if (HashFind(table, key, &hash)) return 1; /* Already in table */
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if (HashFind(table, key, &hash))
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return 1; /* Already in table */
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bucket = HASH_ALLOC(sizeof(*bucket));
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if (!bucket) return -1; /* Error */
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bucket->key = key;
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bucket->value = value;
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bucket->next = table->buckets[hash];
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table->buckets[hash] = bucket;
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bucket = HASH_ALLOC(sizeof(*bucket));
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if (!bucket)
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return -1; /* Error */
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bucket->key = key;
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bucket->value = value;
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bucket->next = table->buckets[hash];
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table->buckets[hash] = bucket;
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#if HASH_DEBUG
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printf("Inserted %d at %d/%p\n", key, hash, bucket);
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printf("Inserted %d at %d/%p\n", key, hash, bucket);
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#endif
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return 0; /* Added to table */
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return 0; /* Added to table */
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}
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_X_HIDDEN int __glxHashDelete(__glxHashTable *t, unsigned long key)
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_X_HIDDEN int
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__glxHashDelete(__glxHashTable * t, unsigned long key)
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{
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__glxHashTablePtr table = (__glxHashTablePtr)t;
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unsigned long hash;
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__glxHashBucketPtr bucket;
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__glxHashTablePtr table = (__glxHashTablePtr) t;
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unsigned long hash;
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__glxHashBucketPtr bucket;
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if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
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if (table->magic != HASH_MAGIC)
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return -1; /* Bad magic */
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bucket = HashFind(table, key, &hash);
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bucket = HashFind(table, key, &hash);
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if (!bucket) return 1; /* Not found */
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if (!bucket)
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return 1; /* Not found */
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table->buckets[hash] = bucket->next;
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HASH_FREE(bucket);
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return 0;
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table->buckets[hash] = bucket->next;
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HASH_FREE(bucket);
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return 0;
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}
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_X_HIDDEN int __glxHashNext(__glxHashTable *t,
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unsigned long *key, void **value)
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_X_HIDDEN int
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__glxHashNext(__glxHashTable * t, unsigned long *key, void **value)
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{
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__glxHashTablePtr table = (__glxHashTablePtr)t;
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__glxHashTablePtr table = (__glxHashTablePtr) t;
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while (table->p0 < HASH_SIZE) {
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if (table->p1) {
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*key = table->p1->key;
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*value = table->p1->value;
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table->p1 = table->p1->next;
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return 1;
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}
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table->p1 = table->buckets[table->p0];
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++table->p0;
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}
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return 0;
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while (table->p0 < HASH_SIZE) {
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if (table->p1) {
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*key = table->p1->key;
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*value = table->p1->value;
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table->p1 = table->p1->next;
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return 1;
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}
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table->p1 = table->buckets[table->p0];
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++table->p0;
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}
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return 0;
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}
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_X_HIDDEN int __glxHashFirst(__glxHashTable *t,
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unsigned long *key, void **value)
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_X_HIDDEN int
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__glxHashFirst(__glxHashTable * t, unsigned long *key, void **value)
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{
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__glxHashTablePtr table = (__glxHashTablePtr)t;
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__glxHashTablePtr table = (__glxHashTablePtr) t;
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if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
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if (table->magic != HASH_MAGIC)
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return -1; /* Bad magic */
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table->p0 = 0;
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table->p1 = table->buckets[0];
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return __glxHashNext(table, key, value);
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table->p0 = 0;
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table->p1 = table->buckets[0];
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return __glxHashNext(table, key, value);
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}
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#if HASH_MAIN
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#define DIST_LIMIT 10
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static int dist[DIST_LIMIT];
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static void clear_dist(void) {
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int i;
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static void
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clear_dist(void)
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{
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int i;
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for (i = 0; i < DIST_LIMIT; i++) dist[i] = 0;
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for (i = 0; i < DIST_LIMIT; i++)
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dist[i] = 0;
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}
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static int count_entries(__glxHashBucketPtr bucket)
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static int
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count_entries(__glxHashBucketPtr bucket)
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{
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int count = 0;
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int count = 0;
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for (; bucket; bucket = bucket->next) ++count;
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return count;
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for (; bucket; bucket = bucket->next)
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++count;
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return count;
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}
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static void update_dist(int count)
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static void
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update_dist(int count)
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{
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if (count >= DIST_LIMIT) ++dist[DIST_LIMIT-1];
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else ++dist[count];
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if (count >= DIST_LIMIT)
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++dist[DIST_LIMIT - 1];
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else
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++dist[count];
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}
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static void compute_dist(__glxHashTablePtr table)
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static void
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compute_dist(__glxHashTablePtr table)
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{
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int i;
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__glxHashBucketPtr bucket;
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int i;
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__glxHashBucketPtr bucket;
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printf("Hits = %ld, partials = %ld, misses = %ld\n",
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table->hits, table->partials, table->misses);
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clear_dist();
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for (i = 0; i < HASH_SIZE; i++) {
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bucket = table->buckets[i];
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update_dist(count_entries(bucket));
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}
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for (i = 0; i < DIST_LIMIT; i++) {
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if (i != DIST_LIMIT-1) printf("%5d %10d\n", i, dist[i]);
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else printf("other %10d\n", dist[i]);
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}
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printf("Hits = %ld, partials = %ld, misses = %ld\n",
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table->hits, table->partials, table->misses);
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clear_dist();
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for (i = 0; i < HASH_SIZE; i++) {
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bucket = table->buckets[i];
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update_dist(count_entries(bucket));
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}
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for (i = 0; i < DIST_LIMIT; i++) {
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if (i != DIST_LIMIT - 1)
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printf("%5d %10d\n", i, dist[i]);
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else
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printf("other %10d\n", dist[i]);
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}
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}
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static void check_table(__glxHashTablePtr table,
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unsigned long key, unsigned long value)
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static void
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check_table(__glxHashTablePtr table, unsigned long key, unsigned long value)
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{
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unsigned long retval = 0;
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int retcode = __glxHashLookup(table, key, &retval);
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unsigned long retval = 0;
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int retcode = __glxHashLookup(table, key, &retval);
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switch (retcode) {
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case -1:
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printf("Bad magic = 0x%08lx:"
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" key = %lu, expected = %lu, returned = %lu\n",
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table->magic, key, value, retval);
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break;
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case 1:
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printf("Not found: key = %lu, expected = %lu returned = %lu\n",
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key, value, retval);
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break;
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case 0:
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if (value != retval)
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printf("Bad value: key = %lu, expected = %lu, returned = %lu\n",
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key, value, retval);
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break;
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default:
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printf("Bad retcode = %d: key = %lu, expected = %lu, returned = %lu\n",
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retcode, key, value, retval);
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break;
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}
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switch (retcode) {
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case -1:
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printf("Bad magic = 0x%08lx:"
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" key = %lu, expected = %lu, returned = %lu\n",
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table->magic, key, value, retval);
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break;
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case 1:
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printf("Not found: key = %lu, expected = %lu returned = %lu\n",
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key, value, retval);
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break;
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case 0:
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if (value != retval)
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printf("Bad value: key = %lu, expected = %lu, returned = %lu\n",
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key, value, retval);
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break;
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default:
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printf("Bad retcode = %d: key = %lu, expected = %lu, returned = %lu\n",
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retcode, key, value, retval);
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break;
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}
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}
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||||
int main(void)
|
||||
int
|
||||
main(void)
|
||||
{
|
||||
__glxHashTablePtr table;
|
||||
int i;
|
||||
__glxHashTablePtr table;
|
||||
int i;
|
||||
|
||||
printf("\n***** 256 consecutive integers ****\n");
|
||||
table = __glxHashCreate();
|
||||
for (i = 0; i < 256; i++) __glxHashInsert(table, i, i);
|
||||
for (i = 0; i < 256; i++) check_table(table, i, i);
|
||||
for (i = 256; i >= 0; i--) check_table(table, i, i);
|
||||
compute_dist(table);
|
||||
__glxHashDestroy(table);
|
||||
printf("\n***** 256 consecutive integers ****\n");
|
||||
table = __glxHashCreate();
|
||||
for (i = 0; i < 256; i++)
|
||||
__glxHashInsert(table, i, i);
|
||||
for (i = 0; i < 256; i++)
|
||||
check_table(table, i, i);
|
||||
for (i = 256; i >= 0; i--)
|
||||
check_table(table, i, i);
|
||||
compute_dist(table);
|
||||
__glxHashDestroy(table);
|
||||
|
||||
printf("\n***** 1024 consecutive integers ****\n");
|
||||
table = __glxHashCreate();
|
||||
for (i = 0; i < 1024; i++) __glxHashInsert(table, i, i);
|
||||
for (i = 0; i < 1024; i++) check_table(table, i, i);
|
||||
for (i = 1024; i >= 0; i--) check_table(table, i, i);
|
||||
compute_dist(table);
|
||||
__glxHashDestroy(table);
|
||||
printf("\n***** 1024 consecutive integers ****\n");
|
||||
table = __glxHashCreate();
|
||||
for (i = 0; i < 1024; i++)
|
||||
__glxHashInsert(table, i, i);
|
||||
for (i = 0; i < 1024; i++)
|
||||
check_table(table, i, i);
|
||||
for (i = 1024; i >= 0; i--)
|
||||
check_table(table, i, i);
|
||||
compute_dist(table);
|
||||
__glxHashDestroy(table);
|
||||
|
||||
printf("\n***** 1024 consecutive page addresses (4k pages) ****\n");
|
||||
table = __glxHashCreate();
|
||||
for (i = 0; i < 1024; i++) __glxHashInsert(table, i*4096, i);
|
||||
for (i = 0; i < 1024; i++) check_table(table, i*4096, i);
|
||||
for (i = 1024; i >= 0; i--) check_table(table, i*4096, i);
|
||||
compute_dist(table);
|
||||
__glxHashDestroy(table);
|
||||
printf("\n***** 1024 consecutive page addresses (4k pages) ****\n");
|
||||
table = __glxHashCreate();
|
||||
for (i = 0; i < 1024; i++)
|
||||
__glxHashInsert(table, i * 4096, i);
|
||||
for (i = 0; i < 1024; i++)
|
||||
check_table(table, i * 4096, i);
|
||||
for (i = 1024; i >= 0; i--)
|
||||
check_table(table, i * 4096, i);
|
||||
compute_dist(table);
|
||||
__glxHashDestroy(table);
|
||||
|
||||
printf("\n***** 1024 random integers ****\n");
|
||||
table = __glxHashCreate();
|
||||
srandom(0xbeefbeef);
|
||||
for (i = 0; i < 1024; i++) __glxHashInsert(table, random(), i);
|
||||
srandom(0xbeefbeef);
|
||||
for (i = 0; i < 1024; i++) check_table(table, random(), i);
|
||||
srandom(0xbeefbeef);
|
||||
for (i = 0; i < 1024; i++) check_table(table, random(), i);
|
||||
compute_dist(table);
|
||||
__glxHashDestroy(table);
|
||||
printf("\n***** 1024 random integers ****\n");
|
||||
table = __glxHashCreate();
|
||||
srandom(0xbeefbeef);
|
||||
for (i = 0; i < 1024; i++)
|
||||
__glxHashInsert(table, random(), i);
|
||||
srandom(0xbeefbeef);
|
||||
for (i = 0; i < 1024; i++)
|
||||
check_table(table, random(), i);
|
||||
srandom(0xbeefbeef);
|
||||
for (i = 0; i < 1024; i++)
|
||||
check_table(table, random(), i);
|
||||
compute_dist(table);
|
||||
__glxHashDestroy(table);
|
||||
|
||||
printf("\n***** 5000 random integers ****\n");
|
||||
table = __glxHashCreate();
|
||||
srandom(0xbeefbeef);
|
||||
for (i = 0; i < 5000; i++) __glxHashInsert(table, random(), i);
|
||||
srandom(0xbeefbeef);
|
||||
for (i = 0; i < 5000; i++) check_table(table, random(), i);
|
||||
srandom(0xbeefbeef);
|
||||
for (i = 0; i < 5000; i++) check_table(table, random(), i);
|
||||
compute_dist(table);
|
||||
__glxHashDestroy(table);
|
||||
printf("\n***** 5000 random integers ****\n");
|
||||
table = __glxHashCreate();
|
||||
srandom(0xbeefbeef);
|
||||
for (i = 0; i < 5000; i++)
|
||||
__glxHashInsert(table, random(), i);
|
||||
srandom(0xbeefbeef);
|
||||
for (i = 0; i < 5000; i++)
|
||||
check_table(table, random(), i);
|
||||
srandom(0xbeefbeef);
|
||||
for (i = 0; i < 5000; i++)
|
||||
check_table(table, random(), i);
|
||||
compute_dist(table);
|
||||
__glxHashDestroy(table);
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue