v3d: SHARED but not necessarily SCANOUT buffers on RO must be linear.
We don't have a way to talk to RO about modifiers it can do yet, so assume the minimum.
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@ -764,7 +764,7 @@ v3d_resource_create_with_modifiers(struct pipe_screen *pscreen,
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* the modifiers to see if we're allocating a scanout object.
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*/
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if (screen->ro &&
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((tmpl->bind & PIPE_BIND_SCANOUT) ||
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((tmpl->bind & (PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)) ||
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(count == 1 && modifiers[0] == DRM_FORMAT_MOD_LINEAR))) {
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struct winsys_handle handle;
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rsc->scanout =
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