v3d: SHARED but not necessarily SCANOUT buffers on RO must be linear.

We don't have a way to talk to RO about modifiers it can do yet, so assume
the minimum.
This commit is contained in:
Eric Anholt 2019-01-14 10:39:43 -08:00
parent f72820c851
commit bd09bb1629
1 changed files with 1 additions and 1 deletions

View File

@ -764,7 +764,7 @@ v3d_resource_create_with_modifiers(struct pipe_screen *pscreen,
* the modifiers to see if we're allocating a scanout object.
*/
if (screen->ro &&
((tmpl->bind & PIPE_BIND_SCANOUT) ||
((tmpl->bind & (PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)) ||
(count == 1 && modifiers[0] == DRM_FORMAT_MOD_LINEAR))) {
struct winsys_handle handle;
rsc->scanout =