gallium/radeon: increase priority for shader binaries

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Marek Olšák 2016-08-17 14:24:26 +02:00
parent c3f716fe67
commit bcfd49e511
2 changed files with 2 additions and 2 deletions

View File

@ -186,7 +186,6 @@ enum radeon_bo_priority {
RADEON_PRIO_SDMA_TEXTURE,
RADEON_PRIO_CP_DMA = 12,
RADEON_PRIO_SHADER_BINARY,
RADEON_PRIO_CONST_BUFFER = 16,
RADEON_PRIO_DESCRIPTORS,
@ -214,6 +213,7 @@ enum radeon_bo_priority {
RADEON_PRIO_CMASK = 52,
RADEON_PRIO_DCC,
RADEON_PRIO_HTILE,
RADEON_PRIO_SHADER_BINARY, /* the hw can't hide instruction cache misses */
RADEON_PRIO_SHADER_RINGS = 56,

View File

@ -553,7 +553,6 @@ static const char *priority_to_string(enum radeon_bo_priority priority)
ITEM(SDMA_BUFFER),
ITEM(SDMA_TEXTURE),
ITEM(CP_DMA),
ITEM(SHADER_BINARY),
ITEM(CONST_BUFFER),
ITEM(DESCRIPTORS),
ITEM(BORDER_COLORS),
@ -571,6 +570,7 @@ static const char *priority_to_string(enum radeon_bo_priority priority)
ITEM(CMASK),
ITEM(DCC),
ITEM(HTILE),
ITEM(SHADER_BINARY),
ITEM(SHADER_RINGS),
ITEM(SCRATCH_BUFFER),
};