pan/decode: Use %zu instead of %d
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
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@ -147,8 +147,8 @@ pandecode_validate_buffer(mali_ptr addr, size_t sz)
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if (total > bo->length) {
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pandecode_msg("XXX: buffer overrun. "
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"Chunk of size %d at offset %d in buffer of size %d. "
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"Overrun by %d bytes. \n",
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"Chunk of size %zu at offset %d in buffer of size %zu. "
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"Overrun by %zu bytes. \n",
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sz, offset, bo->length, total - bo->length);
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return;
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}
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@ -571,7 +571,7 @@ pandecode_midgard_tiler_descriptor(
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/* When tiling is enabled, the heap should be a tight fit */
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unsigned heap_offset = t->heap_start - heap->gpu_va;
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if ((heap_offset + heap_size) != heap->length) {
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pandecode_msg("XXX: heap size %d (expected %d)\n",
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pandecode_msg("XXX: heap size %u (expected %zu)\n",
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heap_size, heap->length - heap_offset);
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}
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