i915: Use _tnl_RenderClippedPolygon and _tnl_RenderClippedLine
_tnl_RenderClippedPolygon and _tnl_RenderClippedLine already do most of what we want so use them. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -891,18 +891,11 @@ intelRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint n)
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{
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struct intel_context *intel = intel_context(ctx);
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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GLuint prim = intel->render_primitive;
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/* Render the new vertices as an unclipped polygon.
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*/
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{
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GLuint *tmp = VB->Elts;
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VB->Elts = (GLuint *) elts;
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tnl->Driver.Render.PrimTabElts[GL_POLYGON] (ctx, 0, n,
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PRIM_BEGIN | PRIM_END);
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VB->Elts = tmp;
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}
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_tnl_RenderClippedPolygon(ctx, elts, n);
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/* Restore the render primitive
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*/
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@ -910,14 +903,6 @@ intelRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint n)
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tnl->Driver.Render.PrimitiveNotify(ctx, prim);
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}
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static void
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intelRenderClippedLine(struct gl_context * ctx, GLuint ii, GLuint jj)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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tnl->Driver.Render.Line(ctx, ii, jj);
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}
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static void
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intelFastRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint n)
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{
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@ -1044,7 +1029,7 @@ intelChooseRenderState(struct gl_context * ctx)
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else {
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tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
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tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
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tnl->Driver.Render.ClippedLine = intelRenderClippedLine;
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tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
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tnl->Driver.Render.ClippedPolygon = intelRenderClippedPoly;
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}
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}
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