mesa: Expose MAX_FRAGMENT_INPUT_COMPONENTS on ES3 and desktop 3.2.
piglit OpenGL ES 3.0/minmax now passes. This was also one of the subcase failures in OpenGL 3.2/minmax (and still is, because our value is too low for 3.2, but at least we report what it is). Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -407,6 +407,12 @@ static const int extra_gl30_es3[] = {
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EXTRA_END,
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};
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static const int extra_gl32_es3[] = {
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EXTRA_VERSION_32,
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EXTRA_API_ES3,
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EXTRA_END,
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};
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static const int
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extra_ARB_vertex_program_api_es2[] = {
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EXT(ARB_vertex_program),
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@ -724,6 +730,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
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break;
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case GL_MAX_VARYING_FLOATS_ARB:
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case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
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v->value_int = ctx->Const.MaxVarying * 4;
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break;
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@ -329,6 +329,9 @@ descriptor=[
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[ "MAJOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ],
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[ "MINOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ],
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# GL 3.0 / GLES3
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[ "MAX_FRAGMENT_INPUT_COMPONENTS", "LOC_CUSTOM, TYPE_INT, 0, extra_gl32_es3" ],
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# GL_ARB_ES3_compatibility
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[ "MAX_ELEMENT_INDEX", "CONTEXT_INT64(Const.MaxElementIndex), extra_ARB_ES3_compatibility_api_es3"],
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