Press <space> to reset limit/bias values, clean-up limit/bias printf
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3837d401cc
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bc57a7c9f7
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@ -59,6 +59,18 @@ static GLfloat LodBias = 0.0;
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static GLboolean NearestFilter = GL_TRUE;
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static void
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InitValues(void)
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{
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BaseLevel = 0;
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MaxLevel = 8;
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MinLod = -1;
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MaxLod = 9;
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LodBias = 0.0;
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NearestFilter = GL_TRUE;
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}
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static void MakeImage(int level, int width, int height, const GLubyte color[4])
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{
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const int makeStripes = 0;
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@ -108,6 +120,8 @@ static void makeImages(void)
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static void myinit(void)
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{
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InitValues();
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LESS);
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glShadeModel(GL_FLAT);
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@ -125,7 +139,7 @@ static void myinit(void)
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static void display(void)
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{
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GLfloat tcm = 4.0;
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printf("BASE_LEVEL = %d MAX_LEVEL = %d MIN_LOD = %f MAX_LOD = %f Bias = %.2g filter = %s\n",
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printf("BASE_LEVEL=%d MAX_LEVEL=%d MIN_LOD=%.2g MAX_LOD=%.2g Bias=%.2g Filter=%s\n",
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BaseLevel, MaxLevel, MinLod, MaxLod, LodBias,
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NearestFilter ? "NEAREST" : "LINEAR");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel);
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@ -214,6 +228,9 @@ key(unsigned char k, int x, int y)
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case 'f':
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NearestFilter = !NearestFilter;
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break;
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case ' ':
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InitValues();
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break;
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case 27: /* Escape */
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exit(0);
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break;
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@ -227,12 +244,13 @@ key(unsigned char k, int x, int y)
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static void usage(void)
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{
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printf("usage:\n");
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printf(" b/B decrease/increase GL_TEXTURE_BASE_LEVEL\n");
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printf(" m/M decrease/increase GL_TEXTURE_MAX_LEVEL\n");
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printf(" n/N decrease/increase GL_TEXTURE_MIN_LOD\n");
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printf(" x/X decrease/increase GL_TEXTURE_MAX_LOD\n");
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printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n");
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printf(" f toggle nearest/linear filtering\n");
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printf(" b/B decrease/increase GL_TEXTURE_BASE_LEVEL\n");
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printf(" m/M decrease/increase GL_TEXTURE_MAX_LEVEL\n");
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printf(" n/N decrease/increase GL_TEXTURE_MIN_LOD\n");
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printf(" x/X decrease/increase GL_TEXTURE_MAX_LOD\n");
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printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n");
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printf(" f toggle nearest/linear filtering\n");
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printf(" SPACE reset values\n");
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}
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