zink: add a pipe_context::evaluate_depth_buffer hook
this works by flagging the next barrier to use the current sample locations so that everything works as expected during decompression Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11189>
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@ -1647,6 +1647,20 @@ zink_init_vk_sample_locations(struct zink_context *ctx, VkSampleLocationsInfoEXT
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loc->pSampleLocations = ctx->vk_sample_locations;
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}
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static void
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zink_evaluate_depth_buffer(struct pipe_context *pctx)
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{
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struct zink_context *ctx = zink_context(pctx);
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if (!ctx->fb_state.zsbuf)
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return;
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struct zink_resource *res = zink_resource(ctx->fb_state.zsbuf->texture);
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res->obj->needs_zs_evaluate = true;
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zink_init_vk_sample_locations(ctx, &res->obj->zs_evaluate);
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zink_batch_no_rp(ctx);
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}
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void
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zink_begin_render_pass(struct zink_context *ctx, struct zink_batch *batch)
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{
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@ -1872,7 +1886,13 @@ zink_set_framebuffer_state(struct pipe_context *pctx,
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if (ctx->fb_state.zsbuf) {
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struct pipe_surface *surf = ctx->fb_state.zsbuf;
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if (surf != state->zsbuf) {
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struct zink_resource *res = zink_resource(surf->texture);
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zink_fb_clears_apply(ctx, ctx->fb_state.zsbuf->texture);
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if (unlikely(res->obj->needs_zs_evaluate))
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/* have to flush zs eval while the sample location data still exists,
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* so just throw some random barrier */
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zink_resource_image_barrier(ctx, NULL, res, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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ctx->rp_changed = true;
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}
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zink_resource(surf->texture)->fb_binds--;
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@ -2131,7 +2151,7 @@ zink_resource_image_barrier_init(VkImageMemoryBarrier *imb, struct zink_resource
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res->obj->image,
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isr
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};
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return zink_resource_image_needs_barrier(res, new_layout, flags, pipeline);
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return res->obj->needs_zs_evaluate || zink_resource_image_needs_barrier(res, new_layout, flags, pipeline);
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}
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static inline bool
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@ -2185,6 +2205,9 @@ zink_resource_image_barrier(struct zink_context *ctx, struct zink_batch *batch,
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/* only barrier if we're changing layout or doing something besides read -> read */
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VkCommandBuffer cmdbuf = get_cmdbuf(ctx, res);
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assert(new_layout);
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if (res->obj->needs_zs_evaluate)
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imb.pNext = &res->obj->zs_evaluate;
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res->obj->needs_zs_evaluate = false;
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vkCmdPipelineBarrier(
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cmdbuf,
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res->access_stage ? res->access_stage : VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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@ -3371,6 +3394,7 @@ zink_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
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ctx->base.flush = zink_flush;
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ctx->base.memory_barrier = zink_memory_barrier;
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ctx->base.texture_barrier = zink_texture_barrier;
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ctx->base.evaluate_depth_buffer = zink_evaluate_depth_buffer;
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ctx->base.resource_commit = zink_resource_commit;
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ctx->base.resource_copy_region = zink_resource_copy_region;
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@ -69,6 +69,9 @@ struct zink_resource_object {
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struct mem_key mkey;
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VkDeviceSize offset, size;
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VkSampleLocationsInfoEXT zs_evaluate;
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bool needs_zs_evaluate;
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unsigned persistent_maps; //if nonzero, requires vkFlushMappedMemoryRanges during batch use
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struct zink_descriptor_refs desc_set_refs;
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