nir: Add a helper for getting the bitmask for a variable's location

This commit is contained in:
Jason Ekstrand 2015-10-27 11:32:34 -07:00
parent 4ff4310a78
commit bbebd2de13
1 changed files with 26 additions and 0 deletions

View File

@ -366,6 +366,32 @@ typedef struct {
#define nir_foreach_variable(var, var_list) \
foreach_list_typed(nir_variable, var, node, var_list)
/**
* Returns the bits in the inputs_read, outputs_written, or
* system_values_read bitfield corresponding to this variable.
*/
static inline uint64_t
nir_variable_get_io_mask(nir_variable *var, gl_shader_stage stage)
{
assert(var->data.mode == nir_var_shader_in ||
var->data.mode == nir_var_shader_out ||
var->data.mode == nir_var_system_value);
assert(var->data.location >= 0);
const struct glsl_type *var_type = var->type;
if (stage == MESA_SHADER_GEOMETRY && var->data.mode == nir_var_shader_in) {
/* Most geometry shader inputs are per-vertex arrays */
if (var->data.location >= VARYING_SLOT_VAR0)
assert(glsl_type_is_array(var_type));
if (glsl_type_is_array(var_type))
var_type = glsl_get_array_element(var_type);
}
unsigned slots = glsl_count_attribute_slots(var_type);
return ((1ull << slots) - 1) << var->data.location;
}
typedef struct {
struct exec_node node;