ilo: move intel_winsys.h to core

Add a new subdirectory and start moving files that do not depend on
ilo_screen/ilo_context to it.
This commit is contained in:
Chia-I Wu 2015-03-08 04:26:45 +08:00
parent eeee212e53
commit bbe91576b7
20 changed files with 19 additions and 19 deletions

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@ -1,4 +1,5 @@
C_SOURCES := \
core/intel_winsys.h \
ilo_blit.c \
ilo_blit.h \
ilo_blitter.c \
@ -56,7 +57,6 @@ C_SOURCES := \
ilo_transfer.h \
ilo_video.c \
ilo_video.h \
intel_winsys.h \
\
shader/ilo_shader_cs.c \
shader/ilo_shader_fs.c \

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@ -28,7 +28,7 @@
#ifndef ILO_BUILDER_H
#define ILO_BUILDER_H
#include "intel_winsys.h"
#include "core/intel_winsys.h"
#include "ilo_common.h"
enum ilo_builder_writer_type {

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@ -29,7 +29,7 @@
#define ILO_BUILDER_3D_BOTTOM_H
#include "genhw/genhw.h"
#include "intel_winsys.h"
#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_format.h"

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@ -29,7 +29,7 @@
#define ILO_BUILDER_3D_TOP_H
#include "genhw/genhw.h"
#include "intel_winsys.h"
#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_resource.h"

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@ -29,7 +29,7 @@
#define ILO_BUILDER_BLT_H
#include "genhw/genhw.h"
#include "intel_winsys.h"
#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_builder.h"

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@ -29,7 +29,7 @@
#include <stdarg.h>
#include "genhw/genhw.h"
#include "shader/toy_compiler.h"
#include "intel_winsys.h"
#include "core/intel_winsys.h"
#include "ilo_builder.h"
static const uint32_t *

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@ -29,7 +29,7 @@
#define ILO_BUILDER_MEDIA_H
#include "genhw/genhw.h"
#include "intel_winsys.h"
#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_shader.h"

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@ -29,7 +29,7 @@
#define ILO_BUILDER_MI_H
#include "genhw/genhw.h"
#include "intel_winsys.h"
#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_builder.h"

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@ -29,7 +29,7 @@
#define ILO_BUILDER_RENDER_H
#include "genhw/genhw.h"
#include "intel_winsys.h"
#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_builder.h"

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@ -25,7 +25,7 @@
* Chia-I Wu <olv@lunarg.com>
*/
#include "intel_winsys.h"
#include "core/intel_winsys.h"
#include "ilo_builder_mi.h"
#include "ilo_shader.h"

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@ -28,7 +28,7 @@
#ifndef ILO_CP_H
#define ILO_CP_H
#include "intel_winsys.h"
#include "core/intel_winsys.h"
#include "ilo_builder.h"
#include "ilo_common.h"

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@ -26,7 +26,7 @@
*/
#include "util/u_prim.h"
#include "intel_winsys.h"
#include "core/intel_winsys.h"
#include "ilo_render.h"
#include "ilo_blit.h"

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@ -25,7 +25,7 @@
* Chia-I Wu <olv@lunarg.com>
*/
#include "intel_winsys.h"
#include "core/intel_winsys.h"
#include "ilo_context.h"
#include "ilo_cp.h"

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@ -27,7 +27,7 @@
#include "genhw/genhw.h"
#include "util/u_prim.h"
#include "intel_winsys.h"
#include "core/intel_winsys.h"
#include "ilo_builder.h"
#include "ilo_builder_mi.h"

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@ -28,7 +28,7 @@
#ifndef ILO_RESOURCE_H
#define ILO_RESOURCE_H
#include "intel_winsys.h"
#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_layout.h"

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@ -31,7 +31,7 @@
#include "vl/vl_decoder.h"
#include "vl/vl_video_buffer.h"
#include "genhw/genhw.h" /* for GEN6_REG_TIMESTAMP */
#include "intel_winsys.h"
#include "core/intel_winsys.h"
#include "ilo_context.h"
#include "ilo_format.h"

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@ -27,7 +27,7 @@
#include "genhw/genhw.h" /* for SBE setup */
#include "tgsi/tgsi_parse.h"
#include "intel_winsys.h"
#include "core/intel_winsys.h"
#include "shader/ilo_shader_internal.h"
#include "ilo_builder.h"

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@ -29,7 +29,7 @@
#define ILO_STATE_3D_H
#include "genhw/genhw.h"
#include "intel_winsys.h"
#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_state.h"

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@ -41,7 +41,7 @@
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_debug.h"
#include "ilo/intel_winsys.h"
#include "ilo/core/intel_winsys.h"
#include "intel_drm_public.h"
struct intel_winsys {