glsl: Assign array and matrix stride values according to std140 layout.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -328,10 +328,21 @@ private:
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this->uniforms[id].offset = this->ubo_byte_offset;
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this->ubo_byte_offset += type->std140_size(ubo_var->RowMajor);
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this->uniforms[id].array_stride = 0;
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this->uniforms[id].matrix_stride = 0;
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this->uniforms[id].row_major = base_type->is_matrix() &&
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ubo_var->RowMajor;
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if (type->is_array()) {
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this->uniforms[id].array_stride =
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align(type->fields.array->std140_size(ubo_var->RowMajor), 16);
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} else {
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this->uniforms[id].array_stride = 0;
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}
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if (type->is_matrix() ||
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(type->is_array() && type->fields.array->is_matrix())) {
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this->uniforms[id].matrix_stride = 16;
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this->uniforms[id].row_major = ubo_var->RowMajor;
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} else {
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this->uniforms[id].matrix_stride = 0;
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this->uniforms[id].row_major = false;
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}
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} else {
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this->uniforms[id].block_index = -1;
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this->uniforms[id].offset = -1;
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