st/mesa: report correct precision information for low/medium/high ints

When we have native integers, these have full precision. Whether they're
low/medium/high isn't piped through the TGSI yet, but eventually those
might have differing precisions. For now they're just 32-bit ints.

Fixes the following dEQP tests:

  dEQP-GLES3.functional.state_query.shader.precision_vertex_highp_int
  dEQP-GLES3.functional.state_query.shader.precision_fragment_highp_int

which expected highp ints to have full 32-bit precision, not the default
23-bit float precision.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Ilia Mirkin 2016-03-19 23:27:56 -04:00
parent eeb117a09d
commit bbbdcdcf75
1 changed files with 7 additions and 0 deletions

View File

@ -253,6 +253,13 @@ void st_init_limits(struct pipe_screen *screen,
pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INTEGERS)) {
pc->LowInt.RangeMin = 31;
pc->LowInt.RangeMax = 30;
pc->LowInt.Precision = 0;
pc->MediumInt = pc->HighInt = pc->LowInt;
}
options->EmitNoNoise = TRUE;
/* TODO: make these more fine-grained if anyone needs it */