zink: enforce device lost status
many apps don't request device-lost notification, so just calling the reset callback isn't enough; once the device has been lost, no more cmdbufs should be submitted and the queue should not be waited on Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9963>
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@ -327,8 +327,11 @@ post_submit(void *data, int thread_index)
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{
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struct zink_batch_state *bs = data;
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if (bs->is_device_lost && bs->ctx->reset.reset)
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bs->ctx->reset.reset(bs->ctx->reset.data, PIPE_GUILTY_CONTEXT_RESET);
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if (bs->is_device_lost) {
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if (bs->ctx->reset.reset)
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bs->ctx->reset.reset(bs->ctx->reset.data, PIPE_GUILTY_CONTEXT_RESET);
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zink_screen(bs->ctx->base.screen)->device_lost = true;
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}
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}
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static void
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@ -385,8 +388,8 @@ zink_end_batch(struct zink_context *ctx, struct zink_batch *batch)
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}
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vkResetFences(zink_screen(ctx->base.screen)->dev, 1, &batch->state->fence.fence);
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struct zink_screen *screen = zink_screen(ctx->base.screen);
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util_dynarray_foreach(&batch->state->persistent_resources, struct zink_resource*, res) {
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struct zink_screen *screen = zink_screen(ctx->base.screen);
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assert(!(*res)->obj->offset);
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VkMappedMemoryRange range = {
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VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE,
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@ -404,6 +407,9 @@ zink_end_batch(struct zink_context *ctx, struct zink_batch *batch)
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simple_mtx_unlock(&ctx->batch_mtx);
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ctx->resource_size += batch->state->resource_size;
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if (screen->device_lost)
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return;
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if (util_queue_is_initialized(&batch->flush_queue)) {
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batch->state->queue = batch->thread_queue;
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util_queue_add_job(&batch->flush_queue, batch->state, &batch->state->flush_completed,
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@ -291,7 +291,7 @@ zink_context_destroy(struct pipe_context *pctx)
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struct zink_context *ctx = zink_context(pctx);
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struct zink_screen *screen = zink_screen(pctx->screen);
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if (ctx->batch.queue && vkQueueWaitIdle(ctx->batch.queue) != VK_SUCCESS)
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if (ctx->batch.queue && !screen->device_lost && vkQueueWaitIdle(ctx->batch.queue) != VK_SUCCESS)
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debug_printf("vkQueueWaitIdle failed\n");
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util_blitter_destroy(ctx->blitter);
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@ -2020,6 +2020,8 @@ timeline_wait(struct zink_context *ctx, uint32_t batch_id, uint64_t timeout)
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uint64_t batch_id64 = batch_id;
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wi.pValues = &batch_id64;
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bool success = false;
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if (screen->device_lost)
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return true;
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switch (screen->vk_WaitSemaphores(screen->dev, &wi, timeout)) {
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case VK_SUCCESS:
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success = true;
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@ -2027,6 +2029,7 @@ timeline_wait(struct zink_context *ctx, uint32_t batch_id, uint64_t timeout)
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case VK_ERROR_DEVICE_LOST:
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if (ctx->reset.reset)
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ctx->reset.reset(ctx->reset.data, PIPE_GUILTY_CONTEXT_RESET);
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screen->device_lost = true;
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break;
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default:
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break;
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@ -140,18 +140,31 @@ tc_fence_finish(struct zink_context *ctx, struct zink_tc_fence *mfence, uint64_t
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bool
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zink_vkfence_wait(struct zink_screen *screen, struct zink_fence *fence, uint64_t timeout_ns)
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{
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if (screen->device_lost)
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return true;
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if (p_atomic_read(&fence->completed))
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return true;
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assert(fence->batch_id);
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assert(fence->submitted);
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bool success;
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bool success = false;
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VkResult ret;
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if (timeout_ns)
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success = vkWaitForFences(screen->dev, 1, &fence->fence, VK_TRUE, timeout_ns) == VK_SUCCESS;
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ret = vkWaitForFences(screen->dev, 1, &fence->fence, VK_TRUE, timeout_ns);
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else
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success = vkGetFenceStatus(screen->dev, fence->fence) == VK_SUCCESS;
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ret = vkGetFenceStatus(screen->dev, fence->fence);
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switch (ret) {
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case VK_SUCCESS:
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success = true;
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break;
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case VK_ERROR_DEVICE_LOST:
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screen->device_lost = true;
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break;
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default:
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break;
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}
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if (success) {
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p_atomic_set(&fence->completed, true);
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@ -168,6 +181,9 @@ zink_fence_finish(struct zink_screen *screen, struct pipe_context *pctx, struct
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pctx = threaded_context_unwrap_sync(pctx);
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struct zink_context *ctx = zink_context(pctx);
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if (screen->device_lost)
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return true;
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if (pctx && mfence->deferred_ctx == pctx) {
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if (mfence->deferred_id == ctx->curr_batch) {
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zink_context(pctx)->batch.has_work = true;
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@ -55,6 +55,7 @@ struct zink_screen {
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uint32_t curr_batch; //the current batch id
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uint32_t last_finished; //this is racy but ultimately doesn't matter
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bool device_lost;
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struct sw_winsys *winsys;
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struct hash_table framebuffer_cache;
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