mesa: implement ARB_texture_storage_multisample + EXT_dsa functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -386,7 +386,7 @@ GL_EXT_direct_state_access additions from other extensions (complete list):
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GL_ARB_sparse_buffer not started
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GL_ARB_texture_buffer_range DONE
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GL_ARB_texture_storage DONE
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GL_ARB_texture_storage_multisample not started
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GL_ARB_texture_storage_multisample DONE
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GL_ARB_vertex_attrib_64bit DONE
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GL_ARB_vertex_attrib_binding DONE
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GL_EXT_buffer_storage DONE
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@ -26,6 +26,27 @@
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<param name="fixedsamplelocations" type="GLboolean"/>
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</function>
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<function name="TextureStorage2DMultisampleEXT">
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<param name="texture" type="GLuint"/>
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<param name="target" type="GLenum"/>
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<param name="samples" type="GLsizei"/>
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<param name="internalformat" type="GLenum"/>
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<param name="width" type="GLsizei"/>
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<param name="height" type="GLsizei"/>
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<param name="fixedsamplelocations" type="GLboolean"/>
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</function>
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<function name="TextureStorage3DMultisampleEXT">
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<param name="texture" type="GLuint"/>
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<param name="target" type="GLenum"/>
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<param name="samples" type="GLsizei"/>
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<param name="internalformat" type="GLenum"/>
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<param name="width" type="GLsizei"/>
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<param name="height" type="GLsizei"/>
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<param name="depth" type="GLsizei"/>
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<param name="fixedsamplelocations" type="GLboolean"/>
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</function>
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</category>
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</OpenGLAPI>
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@ -1623,6 +1623,8 @@ offsets = {
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"VertexArrayVertexAttribLOffsetEXT": 1587,
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"VertexArrayVertexAttribDivisorEXT": 1588,
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"TextureBufferRangeEXT": 1589,
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"TextureStorage2DMultisampleEXT": 1590,
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"TextureStorage3DMultisampleEXT": 1591,
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}
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functions = [
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@ -897,8 +897,8 @@ const struct function common_desktop_functions_possible[] = {
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{ "glTextureBufferRangeEXT", 43, -1 },
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{ "glTexStorage2DMultisample", 43, -1 },
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{ "glTexStorage3DMultisample", 43, -1 },
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// { "glTextureStorage2DMultisampleEXT", 43, -1 }, // XXX: Add to xml
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// { "glTextureStorage3DMultisampleEXT", 43, -1 }, // XXX: Add to xml
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{ "glTextureStorage2DMultisampleEXT", 43, -1 },
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{ "glTextureStorage3DMultisampleEXT", 43, -1 },
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{ "glViewportArrayv", 43, -1 },
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{ "glViewportIndexedf", 43, -1 },
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@ -6930,6 +6930,52 @@ _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
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"glTextureStorage3DMultisample");
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}
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void GLAPIENTRY
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_mesa_TextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
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GLenum internalformat, GLsizei width,
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GLsizei height,
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GLboolean fixedsamplelocations)
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{
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struct gl_texture_object *texObj;
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GET_CURRENT_CONTEXT(ctx);
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texObj = lookup_texture_ext_dsa(ctx, target, texture,
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"glTextureStorage2DMultisampleEXT");
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if (!texObj)
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return;
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if (!valid_texstorage_ms_parameters(width, height, 1, 2))
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return;
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texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
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samples, internalformat, width, height, 1,
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fixedsamplelocations, GL_TRUE, 0,
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"glTextureStorage2DMultisampleEXT");
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}
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void GLAPIENTRY
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_mesa_TextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
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GLenum internalformat, GLsizei width,
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GLsizei height, GLsizei depth,
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GLboolean fixedsamplelocations)
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{
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struct gl_texture_object *texObj;
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GET_CURRENT_CONTEXT(ctx);
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texObj = lookup_texture_ext_dsa(ctx, target, texture,
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"glTextureStorage3DMultisampleEXT");
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if (!texObj)
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return;
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if (!valid_texstorage_ms_parameters(width, height, depth, 3))
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return;
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texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
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internalformat, width, height, depth,
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fixedsamplelocations, GL_TRUE, 0,
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"glTextureStorage3DMultisampleEXT");
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}
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void
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_mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
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struct gl_texture_object *texObj,
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@ -837,6 +837,18 @@ _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
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GLenum internalformat, GLsizei width,
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GLsizei height, GLsizei depth,
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GLboolean fixedsamplelocations);
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extern void GLAPIENTRY
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_mesa_TextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
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GLenum internalformat, GLsizei width,
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GLsizei height, GLboolean fixedsamplelocations);
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extern void GLAPIENTRY
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_mesa_TextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
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GLenum internalformat, GLsizei width,
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GLsizei height, GLsizei depth,
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GLboolean fixedsamplelocations);
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/*@}*/
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#ifdef __cplusplus
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