glsl: cache some more image metadata
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
parent
a3ff840d05
commit
bb16cf805d
|
@ -1095,6 +1095,11 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
|
||||||
sizeof(glprog->sh.SamplerTargets));
|
sizeof(glprog->sh.SamplerTargets));
|
||||||
blob_write_uint32(metadata, glprog->ShadowSamplers);
|
blob_write_uint32(metadata, glprog->ShadowSamplers);
|
||||||
|
|
||||||
|
blob_write_bytes(metadata, glprog->sh.ImageAccess,
|
||||||
|
sizeof(glprog->sh.ImageAccess));
|
||||||
|
blob_write_bytes(metadata, glprog->sh.ImageUnits,
|
||||||
|
sizeof(glprog->sh.ImageUnits));
|
||||||
|
|
||||||
write_shader_parameters(metadata, glprog->Parameters);
|
write_shader_parameters(metadata, glprog->Parameters);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1113,6 +1118,11 @@ read_shader_metadata(struct blob_reader *metadata,
|
||||||
sizeof(glprog->sh.SamplerTargets));
|
sizeof(glprog->sh.SamplerTargets));
|
||||||
glprog->ShadowSamplers = blob_read_uint32(metadata);
|
glprog->ShadowSamplers = blob_read_uint32(metadata);
|
||||||
|
|
||||||
|
blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
|
||||||
|
sizeof(glprog->sh.ImageAccess));
|
||||||
|
blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
|
||||||
|
sizeof(glprog->sh.ImageUnits));
|
||||||
|
|
||||||
glprog->Parameters = _mesa_new_parameter_list();
|
glprog->Parameters = _mesa_new_parameter_list();
|
||||||
read_shader_parameters(metadata, glprog->Parameters);
|
read_shader_parameters(metadata, glprog->Parameters);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue