glsl: cache some more image metadata
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@ -1095,6 +1095,11 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
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sizeof(glprog->sh.SamplerTargets));
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blob_write_uint32(metadata, glprog->ShadowSamplers);
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blob_write_bytes(metadata, glprog->sh.ImageAccess,
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sizeof(glprog->sh.ImageAccess));
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blob_write_bytes(metadata, glprog->sh.ImageUnits,
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sizeof(glprog->sh.ImageUnits));
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write_shader_parameters(metadata, glprog->Parameters);
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}
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@ -1113,6 +1118,11 @@ read_shader_metadata(struct blob_reader *metadata,
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sizeof(glprog->sh.SamplerTargets));
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glprog->ShadowSamplers = blob_read_uint32(metadata);
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blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
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sizeof(glprog->sh.ImageAccess));
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blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
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sizeof(glprog->sh.ImageUnits));
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glprog->Parameters = _mesa_new_parameter_list();
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read_shader_parameters(metadata, glprog->Parameters);
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}
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