glsl: cache some more image metadata

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri 2016-03-31 10:37:27 +11:00 committed by Timothy Arceri
parent a3ff840d05
commit bb16cf805d
1 changed files with 10 additions and 0 deletions

View File

@ -1095,6 +1095,11 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
sizeof(glprog->sh.SamplerTargets));
blob_write_uint32(metadata, glprog->ShadowSamplers);
blob_write_bytes(metadata, glprog->sh.ImageAccess,
sizeof(glprog->sh.ImageAccess));
blob_write_bytes(metadata, glprog->sh.ImageUnits,
sizeof(glprog->sh.ImageUnits));
write_shader_parameters(metadata, glprog->Parameters);
}
@ -1113,6 +1118,11 @@ read_shader_metadata(struct blob_reader *metadata,
sizeof(glprog->sh.SamplerTargets));
glprog->ShadowSamplers = blob_read_uint32(metadata);
blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
sizeof(glprog->sh.ImageAccess));
blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
sizeof(glprog->sh.ImageUnits));
glprog->Parameters = _mesa_new_parameter_list();
read_shader_parameters(metadata, glprog->Parameters);
}