updated extension info
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@ -34,11 +34,15 @@ To add a new GL extension to Mesa you have to do at least the following.
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corresponding Python scripts.
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</li>
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<li>
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Find an existing extension that's similar to the new one and search
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the sources for code related to that extension.
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Implement new code as needed.
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In general, new state variables will be added to mtypes.h. If the
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extension is rather large, try to implement it in a new source file.
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Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
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</li>
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<li>
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Update the <code>extensions.c</code> file.
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</li>
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<li>
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From this point, the best way to proceed is to find another extension,
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similar to the new one, that's already implemented in Mesa and use it
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as an example.
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</li>
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<li>
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If the new extension adds new GL state, the functions in get.c, enable.c
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