broadcom/vc5: Always set up 1D textures as raster order.

1D is the exception to "all V3D textures are tiled", since tiling 1D
textures would just waste memory and cache space.  This ended up being a
problem once we started actually marking 1D textures as 1D instead of 2D.
This commit is contained in:
Eric Anholt 2017-10-24 09:53:32 -07:00
parent 443e1984d2
commit bacbcafec1
1 changed files with 5 additions and 0 deletions

View File

@ -526,6 +526,11 @@ vc5_resource_create_with_modifiers(struct pipe_screen *pscreen,
if (tmpl->bind & (PIPE_BIND_LINEAR | PIPE_BIND_CURSOR))
should_tile = false;
/* 1D and 1D_ARRAY textures are always raster-order. */
if (tmpl->target == PIPE_TEXTURE_1D ||
tmpl->target == PIPE_TEXTURE_1D_ARRAY)
should_tile = false;
/* Scanout BOs for simulator need to be linear for interaction with
* i965.
*/