nv50: account for pesky prefetch in size calculation of linear textures
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@ -217,6 +217,7 @@ nv50_miptree_init_layout_linear(struct nv50_miptree *mt)
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{
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struct pipe_resource *pt = &mt->base.base;
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const unsigned blocksize = util_format_get_blocksize(pt->format);
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unsigned h = pt->height0;
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if (util_format_is_depth_or_stencil(pt->format))
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return FALSE;
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@ -228,7 +229,11 @@ nv50_miptree_init_layout_linear(struct nv50_miptree *mt)
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mt->level[0].pitch = align(pt->width0 * blocksize, 64);
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mt->total_size = mt->level[0].pitch * pt->height0;
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/* Account for very generous prefetch (allocate size as if tiled). */
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h = MAX2(h, 8);
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h = util_next_power_of_two(h);
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mt->total_size = mt->level[0].pitch * h;
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return TRUE;
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}
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