nir/lower_vars_to_ssa: Pass around the nir_shader instead of a void mem_ctx
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This commit is contained in:
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c68364ac34
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ba88760202
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@ -55,7 +55,7 @@ struct deref_node {
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};
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struct lower_variables_state {
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void *mem_ctx;
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nir_shader *shader;
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void *dead_ctx;
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nir_function_impl *impl;
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@ -112,12 +112,12 @@ type_get_length(const struct glsl_type *type)
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static struct deref_node *
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deref_node_create(struct deref_node *parent,
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const struct glsl_type *type, void *mem_ctx)
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const struct glsl_type *type, nir_shader *shader)
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{
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size_t size = sizeof(struct deref_node) +
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type_get_length(type) * sizeof(struct deref_node *);
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struct deref_node *node = rzalloc_size(mem_ctx, size);
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struct deref_node *node = rzalloc_size(shader, size);
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node->type = type;
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node->parent = parent;
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node->deref = NULL;
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@ -469,7 +469,7 @@ lower_copies_to_load_store(struct deref_node *node,
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set_foreach(node->copies, copy_entry) {
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nir_intrinsic_instr *copy = (void *)copy_entry->key;
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nir_lower_var_copy_instr(copy, state->mem_ctx);
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nir_lower_var_copy_instr(copy, state->shader);
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for (unsigned i = 0; i < 2; ++i) {
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struct deref_node *arg_node =
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@ -527,7 +527,7 @@ get_const_initializer_load(const nir_deref_var *deref,
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}
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nir_load_const_instr *load =
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nir_load_const_instr_create(state->mem_ctx,
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nir_load_const_instr_create(state->shader,
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glsl_get_vector_elements(tail->type));
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matrix_offset *= load->def.num_components;
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@ -618,7 +618,7 @@ get_ssa_def_for_block(struct deref_node *node, nir_block *block,
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* given block. This means that we need to add an undef and use that.
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*/
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nir_ssa_undef_instr *undef =
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nir_ssa_undef_instr_create(state->mem_ctx,
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nir_ssa_undef_instr_create(state->shader,
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glsl_get_vector_elements(node->type));
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nir_instr_insert_before_cf_list(&state->impl->body, &undef->instr);
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def_stack_push(node, &undef->def, state);
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@ -698,7 +698,7 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
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* should result in an undefined value.
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*/
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nir_ssa_undef_instr *undef =
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nir_ssa_undef_instr_create(state->mem_ctx,
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nir_ssa_undef_instr_create(state->shader,
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intrin->num_components);
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nir_instr_insert_before(&intrin->instr, &undef->instr);
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@ -706,14 +706,14 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
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nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
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nir_src_for_ssa(&undef->def),
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state->mem_ctx);
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state->shader);
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continue;
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}
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if (!node->lower_to_ssa)
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continue;
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nir_alu_instr *mov = nir_alu_instr_create(state->mem_ctx,
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nir_alu_instr *mov = nir_alu_instr_create(state->shader,
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nir_op_imov);
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mov->src[0].src.is_ssa = true;
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mov->src[0].src.ssa = get_ssa_def_for_block(node, block, state);
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@ -731,7 +731,7 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
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nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
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nir_src_for_ssa(&mov->dest.dest.ssa),
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state->mem_ctx);
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state->shader);
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break;
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}
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@ -754,7 +754,7 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
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assert(intrin->src[0].is_ssa);
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nir_alu_instr *mov = nir_alu_instr_create(state->mem_ctx,
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nir_alu_instr *mov = nir_alu_instr_create(state->shader,
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nir_op_imov);
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mov->src[0].src.is_ssa = true;
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mov->src[0].src.ssa = intrin->src[0].ssa;
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@ -891,7 +891,7 @@ insert_phi_nodes(struct lower_variables_state *state)
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continue;
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if (has_already[next->index] < iter_count) {
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nir_phi_instr *phi = nir_phi_instr_create(state->mem_ctx);
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nir_phi_instr *phi = nir_phi_instr_create(state->shader);
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nir_ssa_dest_init(&phi->instr, &phi->dest,
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glsl_get_vector_elements(node->type), NULL);
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nir_instr_insert_before_block(next, &phi->instr);
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@ -942,8 +942,8 @@ nir_lower_vars_to_ssa_impl(nir_function_impl *impl)
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{
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struct lower_variables_state state;
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state.mem_ctx = ralloc_parent(impl);
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state.dead_ctx = ralloc_context(state.mem_ctx);
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state.shader = impl->overload->function->shader;
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state.dead_ctx = ralloc_context(state.shader);
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state.impl = impl;
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state.deref_var_nodes = _mesa_hash_table_create(state.dead_ctx,
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