nir/lower_vars_to_ssa: Pass around the nir_shader instead of a void mem_ctx

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This commit is contained in:
Jason Ekstrand 2015-04-10 14:43:28 -07:00
parent c68364ac34
commit ba88760202
1 changed files with 14 additions and 14 deletions

View File

@ -55,7 +55,7 @@ struct deref_node {
}; };
struct lower_variables_state { struct lower_variables_state {
void *mem_ctx; nir_shader *shader;
void *dead_ctx; void *dead_ctx;
nir_function_impl *impl; nir_function_impl *impl;
@ -112,12 +112,12 @@ type_get_length(const struct glsl_type *type)
static struct deref_node * static struct deref_node *
deref_node_create(struct deref_node *parent, deref_node_create(struct deref_node *parent,
const struct glsl_type *type, void *mem_ctx) const struct glsl_type *type, nir_shader *shader)
{ {
size_t size = sizeof(struct deref_node) + size_t size = sizeof(struct deref_node) +
type_get_length(type) * sizeof(struct deref_node *); type_get_length(type) * sizeof(struct deref_node *);
struct deref_node *node = rzalloc_size(mem_ctx, size); struct deref_node *node = rzalloc_size(shader, size);
node->type = type; node->type = type;
node->parent = parent; node->parent = parent;
node->deref = NULL; node->deref = NULL;
@ -469,7 +469,7 @@ lower_copies_to_load_store(struct deref_node *node,
set_foreach(node->copies, copy_entry) { set_foreach(node->copies, copy_entry) {
nir_intrinsic_instr *copy = (void *)copy_entry->key; nir_intrinsic_instr *copy = (void *)copy_entry->key;
nir_lower_var_copy_instr(copy, state->mem_ctx); nir_lower_var_copy_instr(copy, state->shader);
for (unsigned i = 0; i < 2; ++i) { for (unsigned i = 0; i < 2; ++i) {
struct deref_node *arg_node = struct deref_node *arg_node =
@ -527,7 +527,7 @@ get_const_initializer_load(const nir_deref_var *deref,
} }
nir_load_const_instr *load = nir_load_const_instr *load =
nir_load_const_instr_create(state->mem_ctx, nir_load_const_instr_create(state->shader,
glsl_get_vector_elements(tail->type)); glsl_get_vector_elements(tail->type));
matrix_offset *= load->def.num_components; matrix_offset *= load->def.num_components;
@ -618,7 +618,7 @@ get_ssa_def_for_block(struct deref_node *node, nir_block *block,
* given block. This means that we need to add an undef and use that. * given block. This means that we need to add an undef and use that.
*/ */
nir_ssa_undef_instr *undef = nir_ssa_undef_instr *undef =
nir_ssa_undef_instr_create(state->mem_ctx, nir_ssa_undef_instr_create(state->shader,
glsl_get_vector_elements(node->type)); glsl_get_vector_elements(node->type));
nir_instr_insert_before_cf_list(&state->impl->body, &undef->instr); nir_instr_insert_before_cf_list(&state->impl->body, &undef->instr);
def_stack_push(node, &undef->def, state); def_stack_push(node, &undef->def, state);
@ -698,7 +698,7 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
* should result in an undefined value. * should result in an undefined value.
*/ */
nir_ssa_undef_instr *undef = nir_ssa_undef_instr *undef =
nir_ssa_undef_instr_create(state->mem_ctx, nir_ssa_undef_instr_create(state->shader,
intrin->num_components); intrin->num_components);
nir_instr_insert_before(&intrin->instr, &undef->instr); nir_instr_insert_before(&intrin->instr, &undef->instr);
@ -706,14 +706,14 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
nir_src_for_ssa(&undef->def), nir_src_for_ssa(&undef->def),
state->mem_ctx); state->shader);
continue; continue;
} }
if (!node->lower_to_ssa) if (!node->lower_to_ssa)
continue; continue;
nir_alu_instr *mov = nir_alu_instr_create(state->mem_ctx, nir_alu_instr *mov = nir_alu_instr_create(state->shader,
nir_op_imov); nir_op_imov);
mov->src[0].src.is_ssa = true; mov->src[0].src.is_ssa = true;
mov->src[0].src.ssa = get_ssa_def_for_block(node, block, state); mov->src[0].src.ssa = get_ssa_def_for_block(node, block, state);
@ -731,7 +731,7 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
nir_src_for_ssa(&mov->dest.dest.ssa), nir_src_for_ssa(&mov->dest.dest.ssa),
state->mem_ctx); state->shader);
break; break;
} }
@ -754,7 +754,7 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
assert(intrin->src[0].is_ssa); assert(intrin->src[0].is_ssa);
nir_alu_instr *mov = nir_alu_instr_create(state->mem_ctx, nir_alu_instr *mov = nir_alu_instr_create(state->shader,
nir_op_imov); nir_op_imov);
mov->src[0].src.is_ssa = true; mov->src[0].src.is_ssa = true;
mov->src[0].src.ssa = intrin->src[0].ssa; mov->src[0].src.ssa = intrin->src[0].ssa;
@ -891,7 +891,7 @@ insert_phi_nodes(struct lower_variables_state *state)
continue; continue;
if (has_already[next->index] < iter_count) { if (has_already[next->index] < iter_count) {
nir_phi_instr *phi = nir_phi_instr_create(state->mem_ctx); nir_phi_instr *phi = nir_phi_instr_create(state->shader);
nir_ssa_dest_init(&phi->instr, &phi->dest, nir_ssa_dest_init(&phi->instr, &phi->dest,
glsl_get_vector_elements(node->type), NULL); glsl_get_vector_elements(node->type), NULL);
nir_instr_insert_before_block(next, &phi->instr); nir_instr_insert_before_block(next, &phi->instr);
@ -942,8 +942,8 @@ nir_lower_vars_to_ssa_impl(nir_function_impl *impl)
{ {
struct lower_variables_state state; struct lower_variables_state state;
state.mem_ctx = ralloc_parent(impl); state.shader = impl->overload->function->shader;
state.dead_ctx = ralloc_context(state.mem_ctx); state.dead_ctx = ralloc_context(state.shader);
state.impl = impl; state.impl = impl;
state.deref_var_nodes = _mesa_hash_table_create(state.dead_ctx, state.deref_var_nodes = _mesa_hash_table_create(state.dead_ctx,