rbug: send the actual number of layers to the client

This sends the correct value for array textures.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Marek Olšák 2014-08-17 01:34:33 +02:00
parent 90d10f467f
commit ba81a3784b
1 changed files with 4 additions and 1 deletions

View File

@ -204,6 +204,7 @@ rbug_texture_info(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_
struct rbug_proto_texture_info *gpti = (struct rbug_proto_texture_info *)header;
struct rbug_list *ptr;
struct pipe_resource *t;
unsigned num_layers;
pipe_mutex_lock(rb_screen->list_mutex);
foreach(ptr, &rb_screen->resources) {
@ -219,11 +220,13 @@ rbug_texture_info(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_
}
t = tr_tex->resource;
num_layers = util_max_layer(t, 0) + 1;
rbug_send_texture_info_reply(tr_rbug->con, serial,
t->target, t->format,
&t->width0, 1,
&t->height0, 1,
&t->depth0, 1,
&num_layers, 1,
util_format_get_blockwidth(t->format),
util_format_get_blockheight(t->format),
util_format_get_blocksize(t->format),