fixed vertex RGBA
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@ -75,7 +75,7 @@ static void TAG(emit)( GLcontext *ctx,
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proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride);
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}
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if (IND & TDFX_RGBA_BIT) {
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GLubyte *b = (GLubyte *)&v[4];
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GLubyte *b = (GLubyte *)((GLuint *)v + 4);
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UNCLAMPED_FLOAT_TO_UBYTE(b[0], col[0][2]);
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UNCLAMPED_FLOAT_TO_UBYTE(b[1], col[0][1]);
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UNCLAMPED_FLOAT_TO_UBYTE(b[2], col[0][0]);
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