v3d: Hook up perf_debug() output to GL_ARB_debug output as well.

This is the right channel to report these things, so that end-users don't
need to know each driver's custom debug options.
This commit is contained in:
Eric Anholt 2018-12-19 21:34:44 -08:00
parent d3991d2472
commit ba36312fbd
2 changed files with 3 additions and 0 deletions

View File

@ -465,6 +465,8 @@ struct v3d_blend_state {
#define perf_debug(...) do { \
if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF)) \
fprintf(stderr, __VA_ARGS__); \
if (unlikely(v3d->debug.debug_message)) \
pipe_debug_message(&v3d->debug, PERF_INFO, __VA_ARGS__); \
} while (0)
#define foreach_bit(b, mask) \

View File

@ -894,6 +894,7 @@ void
v3d_update_shadow_texture(struct pipe_context *pctx,
struct pipe_sampler_view *pview)
{
struct v3d_context *v3d = v3d_context(pctx);
struct v3d_sampler_view *view = v3d_sampler_view(pview);
struct v3d_resource *shadow = v3d_resource(view->texture);
struct v3d_resource *orig = v3d_resource(pview->texture);