better text labels

This commit is contained in:
Brian Paul 2008-03-19 17:14:49 -06:00
parent 4984487bc3
commit ba31cf6855
1 changed files with 16 additions and 9 deletions

View File

@ -55,17 +55,10 @@ Display(void)
for (bias = -1; bias < 11; bias++) {
glRasterPos2f(x, y + TexHeight + 5);
sprintf(str, "Texture LOD Bias = %d", bias);
PrintString(str);
glPushMatrix();
glTranslatef(x, y, 0);
glEnable(GL_TEXTURE_2D);
if (ScaleQuads) {
if (bias > 0) {
if (texWidth == 1 && texHeight == 1)
break;
texWidth = TexWidth >> bias;
texHeight = TexHeight >> bias;
if (texWidth < 1)
@ -79,6 +72,20 @@ Display(void)
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, bias);
}
glRasterPos2f(x, y + TexHeight + 5);
if (ScaleQuads)
sprintf(str, "Texture Level %d: %d x %d",
(bias < 0 ? 0 : bias),
texWidth, texHeight);
else
sprintf(str, "Texture LOD Bias = %d", bias);
PrintString(str);
glPushMatrix();
glTranslatef(x, y, 0);
glEnable(GL_TEXTURE_2D);
glBegin(GL_POLYGON);
glTexCoord2f(0, 0); glVertex2f(0, 0);
glTexCoord2f(1, 0); glVertex2f(texWidth, 0);