freedreno: support discarding previous rendering in special cases

Basically, to "DCE" blits triggered by resource shadowing, in cases
where the levels are immediately completely overwritten.  For example,
mid-frame texture upload to level zero triggers shadowing and back-blits
to the remaining levels, which are immediately overwritten by
glGenerateMipmap().

Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Rob Clark 2016-07-01 12:38:16 -04:00
parent 7105774bab
commit ba30096888
3 changed files with 32 additions and 5 deletions

View File

@ -304,6 +304,12 @@ struct fd_context {
*/
bool in_shadow;
/* Ie. in blit situation where we no longer care about previous framebuffer
* contents. Main point is to eliminate blits from fd_try_shadow_resource().
* For example, in case of texture upload + gen-mipmaps.
*/
bool discard;
struct pipe_debug_callback debug;
/* GMEM/tile handling fxns: */

View File

@ -84,6 +84,11 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
return;
}
if (ctx->discard) {
fd_batch_reset(ctx->batch);
ctx->discard = false;
}
/*
* Figure out the buffers/features we need:
*/
@ -209,6 +214,11 @@ fd_clear(struct pipe_context *pctx, unsigned buffers,
if (!fd_render_condition_check(pctx))
return;
if (ctx->discard) {
fd_batch_reset(ctx->batch);
ctx->discard = false;
}
/* for bookkeeping about which buffers have been cleared (and thus
* can fully or partially skip mem2gmem) we need to ignore buffers
* that have already had a draw, in case apps do silly things like

View File

@ -124,7 +124,7 @@ realloc_bo(struct fd_resource *rsc, uint32_t size)
fd_bc_invalidate_resource(rsc, true);
}
static void fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond);
static void fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard);
static void fd_blitter_pipe_end(struct fd_context *ctx);
static void
@ -133,7 +133,7 @@ do_blit(struct fd_context *ctx, const struct pipe_blit_info *blit, bool fallback
/* TODO size threshold too?? */
if ((blit->src.resource->target != PIPE_BUFFER) && !fallback) {
/* do blit on gpu: */
fd_blitter_pipe_begin(ctx, false);
fd_blitter_pipe_begin(ctx, false, true);
util_blitter_blit(ctx->blitter, blit);
fd_blitter_pipe_end(ctx);
} else {
@ -909,7 +909,8 @@ fd_blitter_pipe_copy_region(struct fd_context *ctx,
if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
return false;
fd_blitter_pipe_begin(ctx, false);
/* TODO we could discard if dst box covers dst level fully.. */
fd_blitter_pipe_begin(ctx, false, false);
util_blitter_copy_texture(ctx->blitter,
dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
@ -979,6 +980,7 @@ fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
{
struct fd_context *ctx = fd_context(pctx);
struct pipe_blit_info info = *blit_info;
bool discard = false;
if (info.src.resource->nr_samples > 1 &&
info.dst.resource->nr_samples <= 1 &&
@ -991,6 +993,13 @@ fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
if (info.render_condition_enable && !fd_render_condition_check(pctx))
return;
if (!info.scissor_enable && !info.alpha_blend) {
discard = util_texrange_covers_whole_level(info.dst.resource,
info.dst.level, info.dst.box.x, info.dst.box.y,
info.dst.box.z, info.dst.box.width,
info.dst.box.height, info.dst.box.depth);
}
if (util_try_blit_via_copy_region(pctx, &info)) {
return; /* done */
}
@ -1007,13 +1016,13 @@ fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
return;
}
fd_blitter_pipe_begin(ctx, info.render_condition_enable);
fd_blitter_pipe_begin(ctx, info.render_condition_enable, discard);
util_blitter_blit(ctx->blitter, &info);
fd_blitter_pipe_end(ctx);
}
static void
fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond)
fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard)
{
util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
@ -1040,6 +1049,8 @@ fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond)
ctx->cond_query, ctx->cond_cond, ctx->cond_mode);
fd_hw_query_set_stage(ctx, ctx->batch->draw, FD_STAGE_BLIT);
ctx->discard = discard;
}
static void