egl: android: clean-up config attribute setting
Pass the additional config attributes to dri2_add_config to set them instead of open coding them. This is in preparation to add more attributes. Signed-off-by: Rob Herring <robh@kernel.org> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
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@ -534,12 +534,20 @@ droid_add_configs_for_visuals(_EGLDriver *drv, _EGLDisplay *dpy)
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{ HAL_PIXEL_FORMAT_BGRA_8888, { 0xff0000, 0xff00, 0xff, 0xff000000 } },
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{ 0, { 0, 0, 0, 0 } }
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};
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EGLint config_attrs[] = {
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EGL_NATIVE_VISUAL_ID, 0,
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EGL_NATIVE_VISUAL_TYPE, 0,
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EGL_NONE
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};
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int count, i, j;
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count = 0;
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for (i = 0; visuals[i].format; i++) {
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int format_count = 0;
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config_attrs[1] = visuals[i].format;
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config_attrs[3] = visuals[i].format;
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for (j = 0; dri2_dpy->driver_configs[j]; j++) {
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const EGLint surface_type = EGL_WINDOW_BIT | EGL_PBUFFER_BIT;
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struct dri2_egl_config *dri2_conf;
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@ -553,10 +561,8 @@ droid_add_configs_for_visuals(_EGLDriver *drv, _EGLDisplay *dpy)
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continue;
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dri2_conf = dri2_add_config(dpy, dri2_dpy->driver_configs[j],
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count + 1, surface_type, NULL, visuals[i].rgba_masks);
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count + 1, surface_type, config_attrs, visuals[i].rgba_masks);
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if (dri2_conf) {
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dri2_conf->base.NativeVisualID = visuals[i].format;
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dri2_conf->base.NativeVisualType = visuals[i].format;
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count++;
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format_count++;
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}
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