freedreno/a6xx: fix binning pass vs. xfb
We could bit doing streamout from binning pass. In this case we want to use the full VS which doesn't have (potentially streamed out) varyings stripped out. Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
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@ -321,7 +321,7 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
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struct ir3_shader_linkage l = {0};
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ir3_link_shaders(&l, vs, fs);
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if ((vs->shader->stream_output.num_outputs > 0) && !binning_pass)
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if (vs->shader->stream_output.num_outputs > 0)
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link_stream_out(&l, vs);
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BITSET_DECLARE(varbs, 128) = {0};
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@ -348,7 +348,7 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
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ir3_link_add(&l, psize_regid, 0x1, l.max_loc);
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}
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if ((vs->shader->stream_output.num_outputs > 0) && !binning_pass) {
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if (vs->shader->stream_output.num_outputs > 0) {
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setup_stream_out(state, vs, &l);
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}
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@ -656,7 +656,11 @@ fd6_program_create(void *data, struct ir3_shader_variant *bs,
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struct fd_context *ctx = data;
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struct fd6_program_state *state = CALLOC_STRUCT(fd6_program_state);
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state->bs = bs;
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/* if we have streamout, use full VS in binning pass, as the
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* binning pass VS will have outputs on other than position/psize
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* stripped out:
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*/
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state->bs = vs->shader->stream_output.num_outputs ? vs : bs;
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state->vs = vs;
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state->fs = fs;
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state->config_stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
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