intel/isl: Don't request space for stencil/hiz packets unless needed
On Iron Lake, the packets exist but we never emit them so there's no need for us to ask the driver to make batch space for them. Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
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@ -84,17 +84,16 @@ isl_device_init(struct isl_device *dev,
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dev->ss.aux_addr_offset =
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(RENDER_SURFACE_STATE_AuxiliarySurfaceBaseAddress_start(info) & ~31) / 8;
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dev->ds.size =
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_3DSTATE_DEPTH_BUFFER_length(info) * 4 +
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_3DSTATE_STENCIL_BUFFER_length(info) * 4 +
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_3DSTATE_HIER_DEPTH_BUFFER_length(info) * 4 +
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_3DSTATE_CLEAR_PARAMS_length(info) * 4;
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dev->ds.size = _3DSTATE_DEPTH_BUFFER_length(info) * 4;
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assert(_3DSTATE_DEPTH_BUFFER_SurfaceBaseAddress_start(info) % 8 == 0);
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dev->ds.depth_offset =
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_3DSTATE_DEPTH_BUFFER_SurfaceBaseAddress_start(info) / 8;
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if (info->has_hiz_and_separate_stencil) {
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if (dev->use_separate_stencil) {
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dev->ds.size += _3DSTATE_STENCIL_BUFFER_length(info) * 4 +
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_3DSTATE_HIER_DEPTH_BUFFER_length(info) * 4 +
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_3DSTATE_CLEAR_PARAMS_length(info) * 4;
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assert(_3DSTATE_STENCIL_BUFFER_SurfaceBaseAddress_start(info) % 8 == 0);
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dev->ds.stencil_offset =
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_3DSTATE_DEPTH_BUFFER_length(info) * 4 +
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