util: Distinguish between the different compression formats.
In particular, all current uses of util_format_is_compressed() actually mean s3tc.
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@ -110,14 +110,18 @@ PIPE_FORMAT_UYVY , subsampled, 2, 1, x32 , , , , xyz
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PIPE_FORMAT_YUYV , subsampled, 2, 1, x32 , , , , xyz1, yuv
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# Compressed formats
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PIPE_FORMAT_DXT1_RGB , compressed, 4, 4, x64 , , , , xyz1, rgb
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PIPE_FORMAT_DXT1_RGBA , compressed, 4, 4, x64 , , , , xyzw, rgb
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PIPE_FORMAT_DXT3_RGBA , compressed, 4, 4, x128, , , , xyzw, rgb
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PIPE_FORMAT_DXT5_RGBA , compressed, 4, 4, x128, , , , xyzw, rgb
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PIPE_FORMAT_DXT1_SRGB , compressed, 4, 4, x64 , , , , xyz1, srgb
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PIPE_FORMAT_DXT1_SRGBA , compressed, 4, 4, x64 , , , , xyzw, srgb
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PIPE_FORMAT_DXT3_SRGBA , compressed, 4, 4, x128, , , , xyzw, srgb
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PIPE_FORMAT_DXT5_SRGBA , compressed, 4, 4, x128, , , , xyzw, srgb
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# - http://en.wikipedia.org/wiki/S3_Texture_Compression
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# - http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt
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# - http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt
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# - http://msdn.microsoft.com/en-us/library/bb694531.aspx
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PIPE_FORMAT_DXT1_RGB , s3tc, 4, 4, x64 , , , , xyz1, rgb
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PIPE_FORMAT_DXT1_RGBA , s3tc, 4, 4, x64 , , , , xyzw, rgb
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PIPE_FORMAT_DXT3_RGBA , s3tc, 4, 4, x128, , , , xyzw, rgb
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PIPE_FORMAT_DXT5_RGBA , s3tc, 4, 4, x128, , , , xyzw, rgb
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PIPE_FORMAT_DXT1_SRGB , s3tc, 4, 4, x64 , , , , xyz1, srgb
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PIPE_FORMAT_DXT1_SRGBA , s3tc, 4, 4, x64 , , , , xyzw, srgb
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PIPE_FORMAT_DXT3_SRGBA , s3tc, 4, 4, x128, , , , xyzw, srgb
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PIPE_FORMAT_DXT5_SRGBA , s3tc, 4, 4, x128, , , , xyzw, srgb
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# Straightforward D3D10-like formats (also used for
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# vertex buffer element description)
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Can't render this file because it contains an unexpected character in line 8 and column 3.
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@ -56,15 +56,23 @@ enum util_format_layout {
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*
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* This is for formats like YV12 where there is less than one sample per
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* pixel.
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*
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* XXX: This could actually b
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*/
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UTIL_FORMAT_LAYOUT_SUBSAMPLED = 3,
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/**
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* An unspecified compression algorithm.
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* S3 Texture Compression formats.
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*/
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UTIL_FORMAT_LAYOUT_COMPRESSED = 4
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UTIL_FORMAT_LAYOUT_S3TC = 4,
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/**
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* Red-Green Texture Compression formats.
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*/
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UTIL_FORMAT_LAYOUT_RGTC = 5,
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/**
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* Everything else that doesn't fit in any of the above layouts.
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*/
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UTIL_FORMAT_LAYOUT_OTHER = 6
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};
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@ -210,7 +218,7 @@ util_format_name(enum pipe_format format)
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}
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static INLINE boolean
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util_format_is_compressed(enum pipe_format format)
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util_format_is_s3tc(enum pipe_format format)
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{
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const struct util_format_description *desc = util_format_description(format);
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@ -219,7 +227,7 @@ util_format_is_compressed(enum pipe_format format)
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return FALSE;
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}
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return desc->layout == UTIL_FORMAT_LAYOUT_COMPRESSED ? TRUE : FALSE;
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return desc->layout == UTIL_FORMAT_LAYOUT_S3TC ? TRUE : FALSE;
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}
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static INLINE boolean
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